Re: Mapping ANALOG DirectX-buttons
Posted: Sat Mar 19, 2005 3:07 am
Hm, I hope I don't come across as bitching or not thankful, but this in fact is a bummer:
Only the 1st controller is recognized and accepted, not even the one set to be the default controller in the properties.
This means that if I really want to use this new feature (and THX for adding it!) I need to unplug all other controllers and just leave the one connected that I want to use.
This IMHO is not perfect yet, since as it happens game-port devices are sorted in 1st before USB-devices. Opposite to USB-devices they don't support (or even fancy) hot-plugging, so I'd have to power down, crawl under the table, unplug my game-port gear and start up again.
Would it be (too) much asked to please look into this and at least use the controller that's set as standard, or even allow to specify which of the connected controllers to use?
Only the 1st controller is recognized and accepted, not even the one set to be the default controller in the properties.
This means that if I really want to use this new feature (and THX for adding it!) I need to unplug all other controllers and just leave the one connected that I want to use.
This IMHO is not perfect yet, since as it happens game-port devices are sorted in 1st before USB-devices. Opposite to USB-devices they don't support (or even fancy) hot-plugging, so I'd have to power down, crawl under the table, unplug my game-port gear and start up again.
Would it be (too) much asked to please look into this and at least use the controller that's set as standard, or even allow to specify which of the connected controllers to use?