Re: Muscle driven face mocap
Posted: Fri Nov 05, 2010 3:01 am
Hi!
Here's the rig for you to test.
You'll need basic knowledge of maya muscle in order to bind your face to the rig.
There is a "notes" tag in the rig, read it!
There is some simple animation applied, this is only for preview purposes, please delete it after viewing.
When opening the rig, it looks broken, it's not. Flip the "constraint on/off" switch. This switch allows you to turn of the influence, increasing computing speed.
Your mocap markers, should drive the joints that drive the rig, this way you can have offsets. So parent constrain example, LSmileLineGRP to your mocap LSmileLine locator.
Note!
This rig was made during late night shifts, and on a crazy time schedule. This is the first beta rig, it's far from flawless.
But please use it, and create your own, improved rig!
It would be great to see what you come up with!
Please send me a link to you work if you use it!
http://www.evengi.no/Evengi/Tutorials/M ... aceRigg.mb
Good Luck!
Roger
Here's the rig for you to test.
You'll need basic knowledge of maya muscle in order to bind your face to the rig.
There is a "notes" tag in the rig, read it!
There is some simple animation applied, this is only for preview purposes, please delete it after viewing.
When opening the rig, it looks broken, it's not. Flip the "constraint on/off" switch. This switch allows you to turn of the influence, increasing computing speed.
Your mocap markers, should drive the joints that drive the rig, this way you can have offsets. So parent constrain example, LSmileLineGRP to your mocap LSmileLine locator.
Note!
This rig was made during late night shifts, and on a crazy time schedule. This is the first beta rig, it's far from flawless.
But please use it, and create your own, improved rig!
It would be great to see what you come up with!
Please send me a link to you work if you use it!
http://www.evengi.no/Evengi/Tutorials/M ... aceRigg.mb
Good Luck!
Roger