Page 2 of 2
Re: Leaning when looking behind
Posted: Mon Nov 13, 2006 10:09 pm
by Peccator
Thanks a ton for looking into this and taking the time to figure out a solution. Also, thanks for posting back here--it means a lot when a company takes the time to update threads like this.
Re: Leaning when looking behind
Posted: Tue Nov 14, 2006 11:01 am
by VincentG
We do try.......
Re: Leaning when looking behind
Posted: Fri Nov 24, 2006 9:23 pm
by BM357_TinMan
I have to reply to this
I tried to reply before, but i don't think my post took, if it did, I'm sorry for the "Double post".
I would have posted sooner, but couldn't remember my password.
Anyway GREAT WORK NP. This is awesome. In game head movement just jumped to about 3 levels on the realism scale.
It is my sense that this was a great deal of work for guys, and as a customer, I appreciate the effort.
THANKS alot. AWESOME job!!!!
Now if we can just get other sim manufacturers and 3rd party developers to make a "shockwave" style gunsight reflector for ALL 6dof support combat games, I'd be in hog heaven.... (oh, and x-plane to support 6dof and NP to port to mac )
Thanks again guys
Re: Leaning when looking behind
Posted: Fri Nov 24, 2006 11:05 pm
by VincentG
No issue
Re: Leaning when looking behind
Posted: Wed Dec 13, 2006 9:48 am
by DickDastardly
I don't know how you guys overcame the problem Jim mentioned in his post, but whatever you did it certainly did the trick - the new Trueview stuff is a huge step forward. Thanks so much for taking the time to listen and respond to feedback.
Great product + great support = great company!
Re: Leaning when looking behind
Posted: Wed Dec 13, 2006 11:39 am
by VincentG
The development team are math wizards........