Re: HALFLIFE2
Posted: Thu Apr 21, 2005 12:01 pm
Nice thread but I think it has the wrong title.
Aiming for Half Life 2 or Doom 3 is of course the biggest scalp naturalpoint can get however I think you are aiming to high really.
For several reasons.
Doom 3 and Half Life 2 is two of the fps games that will benefit the least of TrackIR support. It will do nothing to very little to increase the satisfaction of playing these games IMHO.
Also it�s the wrong target group. How do you convince the average HL 2 player who perhaps only have played CS or HL in it�s entire life to invest 150$ on a head tracking device?
Look at how hard it is to convince people on these vr glasses benefits. ATI still doesn�t support them for example and everyone said for what 10 years ago that VR would be the future.
I have them and love them despite the lack of support for them in many games.
I would rather think that you should try to get it on games that people who use flight simulators play to start with. Easier to convince game developers to implement them.
I made an example of Raven Shield before. It�s an old game yet people still play it. Very easy to find servers on-line. Even 5 year old SWAT 3 still has it�s fan base. Now these are the type of games where TrackIR would really feel at home.
Slower paced tactical shooters where you always have to maintain stealth, keep a low profile, look around for threats, covering your teammates and lean around corners.
You talked about progressive leaning? Raven shield support that though if you use it you can�t fire at the same time. You press a button and then use your mouse to lean. You can also open the door step by step using your scroll wheel.
Really it�s more these type of fps games that would really benefit from it. Though I wonder how you would solve the issue with your head moving around and thus make your aim less accurate?
But then since all games need multiplayer these days comes the question about cheating. I guess many will see TrackIR as a cheat if it indead makes it easier to control your character and spot targets.
But really I think TrackIR sadly will have just as hard if not harder time as VR to break through in the broader spectrum. It would be to hope that somebody in their garage can make their own TrackIR enabled game that becomes the next Counterstrike (sucky game by todays standards but it just won�t die).
Game developers don�t really care about making their games compatible for stereo3d gaming why would they care about TrackIR? People will buy them with or without anyway and they won�t get any extra money for spending precious time supporting it.
Aiming for Half Life 2 or Doom 3 is of course the biggest scalp naturalpoint can get however I think you are aiming to high really.
For several reasons.
Doom 3 and Half Life 2 is two of the fps games that will benefit the least of TrackIR support. It will do nothing to very little to increase the satisfaction of playing these games IMHO.
Also it�s the wrong target group. How do you convince the average HL 2 player who perhaps only have played CS or HL in it�s entire life to invest 150$ on a head tracking device?
Look at how hard it is to convince people on these vr glasses benefits. ATI still doesn�t support them for example and everyone said for what 10 years ago that VR would be the future.
I have them and love them despite the lack of support for them in many games.
I would rather think that you should try to get it on games that people who use flight simulators play to start with. Easier to convince game developers to implement them.
I made an example of Raven Shield before. It�s an old game yet people still play it. Very easy to find servers on-line. Even 5 year old SWAT 3 still has it�s fan base. Now these are the type of games where TrackIR would really feel at home.
Slower paced tactical shooters where you always have to maintain stealth, keep a low profile, look around for threats, covering your teammates and lean around corners.
You talked about progressive leaning? Raven shield support that though if you use it you can�t fire at the same time. You press a button and then use your mouse to lean. You can also open the door step by step using your scroll wheel.
Really it�s more these type of fps games that would really benefit from it. Though I wonder how you would solve the issue with your head moving around and thus make your aim less accurate?
But then since all games need multiplayer these days comes the question about cheating. I guess many will see TrackIR as a cheat if it indead makes it easier to control your character and spot targets.
But really I think TrackIR sadly will have just as hard if not harder time as VR to break through in the broader spectrum. It would be to hope that somebody in their garage can make their own TrackIR enabled game that becomes the next Counterstrike (sucky game by todays standards but it just won�t die).
Game developers don�t really care about making their games compatible for stereo3d gaming why would they care about TrackIR? People will buy them with or without anyway and they won�t get any extra money for spending precious time supporting it.