Re: Support for SHIFT?
Posted: Tue Jan 12, 2010 3:25 pm
[quote=MillerTime]So what's it going to take to get TrackIR in shift. This hack/workaround dosen't do anything for me except make the game crash. Can NaturalPoint just make a program that works with it to keep there game list going? Why does it have to be in a SHIFT patch, just make your own .exe that we can run before the game and actually works. This will keep TrackIR in business even stronger.[/quote]
Often times view mods are technically possible, though difficult to create and often not very stable. And, the workaround that Racer_S created is a view mod itself, so this method has unofficially already been tried with varying levels of success. The key is for the game developers to make the integration themselves, in their source code, with our SDK. There's really no other viable way to get TrackIR support in a game. We're more than happy to work with SMS to make this happen, and they do already have our SDK to work with.
Often times view mods are technically possible, though difficult to create and often not very stable. And, the workaround that Racer_S created is a view mod itself, so this method has unofficially already been tried with varying levels of success. The key is for the game developers to make the integration themselves, in their source code, with our SDK. There's really no other viable way to get TrackIR support in a game. We're more than happy to work with SMS to make this happen, and they do already have our SDK to work with.