Re: HALFLIFE2
Posted: Fri May 06, 2005 3:27 pm
Ok, I know seamless adjustable animation probably won't be possible for a while. So just a suggestion for when it would become possible somewhere in the future:
quote:Originally posted by NaturalPoint-Warren:
z-speed- i think translation (leaning up/down, left/right, in/out) shouldn't affect your character in any excessive ways (speed, kneeling/prone). because people will do it by accident, and then feel frustrated that they're being "forced" to maintain a certain posture.[/QB]I agree, I think it's better to use the normal prone, crouch and stand keys and only use TrackIR for fine tuning. I was thinking wouldn't be a good idea to use a button to trigger TrackIR.
So for instance I'm going from standing to crouch by pressing the crouch-key, but instead of only pressing it, I hold it. By holding it TrackIR is triggered and during holding I can adjust my body posture. When after that, I again hit (without holding) a stance button, my position is reset to that stance's basic body posture.
Perhaps it's a good idea to have a seperate dedicated TrackIR toggle key as well, that way you can toggle TrackIR adjustment on and off. So this means with TrackIR toggled on you can determine your body position and seperate the head rotation from the mouse (allowing you to rotate your head to look around and putting your weapon vertical while still looking forward). If you untoggle your body and weapon is turned towards where you are looking. (perhaps with a seperate toggle key, the holding function isn't required, but you could still undo the TrackIR in put by just hitting a stance key).
This way you don't have to stay still in one position in front of your screen, which I reckon many people would dislike.
P.S. about leaning and rolling in prone, I would do it this way:
Leaning is leaning
Tilting is rolling.
[ May 06, 2005, 10:54 PM: Message edited by: taxi ]
quote:Originally posted by NaturalPoint-Warren:
z-speed- i think translation (leaning up/down, left/right, in/out) shouldn't affect your character in any excessive ways (speed, kneeling/prone). because people will do it by accident, and then feel frustrated that they're being "forced" to maintain a certain posture.[/QB]I agree, I think it's better to use the normal prone, crouch and stand keys and only use TrackIR for fine tuning. I was thinking wouldn't be a good idea to use a button to trigger TrackIR.
So for instance I'm going from standing to crouch by pressing the crouch-key, but instead of only pressing it, I hold it. By holding it TrackIR is triggered and during holding I can adjust my body posture. When after that, I again hit (without holding) a stance button, my position is reset to that stance's basic body posture.
Perhaps it's a good idea to have a seperate dedicated TrackIR toggle key as well, that way you can toggle TrackIR adjustment on and off. So this means with TrackIR toggled on you can determine your body position and seperate the head rotation from the mouse (allowing you to rotate your head to look around and putting your weapon vertical while still looking forward). If you untoggle your body and weapon is turned towards where you are looking. (perhaps with a seperate toggle key, the holding function isn't required, but you could still undo the TrackIR in put by just hitting a stance key).
This way you don't have to stay still in one position in front of your screen, which I reckon many people would dislike.
P.S. about leaning and rolling in prone, I would do it this way:
Leaning is leaning
Tilting is rolling.
[ May 06, 2005, 10:54 PM: Message edited by: taxi ]