Ghost Recon / Americas Army / Operation Flashpoint
Posted: Tue Mar 01, 2005 6:09 pm
Hi there!
I wonder cause there are not really much fps games out there, that support 6 DOF.
What�s the problem? Is it to new? Licences?
I think it would be great to move more realistic in FPS combat simulators. You can move your head, sneak around corners and other nice things. Games like Americas Army, Ghost Recon or Operation Flashpoint would be more realistic.
In OPF you�re not only able to using your weapons, you�re also able to using tanks, ships, planes and even helicopters.
Think about a sniper, that is hinding in the high gras, moving only its head smoothly to check out the soroundings. The Weaon or Crosshair is completly controlled by mouse movement. So you�re able to get a better overview and a better feeling what�s going on around you.
What about the big Counterstrike community? This guys are allways developing the engine to the limits.Think about combat situations, the player is able to "rush" through a dangerous situation, with full control of amining, body position and even more.
The normal mouse or keyboard player is using a really stupid modell of gameplay, that is not realistic. It�s like some kind of "Flash Gorden" or "Forbitten Planet" Robot movement. This type of movement is not really natural and allways inferior of a 6DOF similated body movement.
If there is a threatment, you can cower fast, move your head/body in a corner, check the situation - while a keyboard or mouse player is standing there like a "sitting duck".
Okay, I hope there will be more development on FPS Combat Simulators. I think flight simulators are not really the potential of the 6DOF�s - so go for it!
Yours,
SpaceJazz
[ March 02, 2005, 01:17 AM: Message edited by: SpaceJazz ]
I wonder cause there are not really much fps games out there, that support 6 DOF.
What�s the problem? Is it to new? Licences?
I think it would be great to move more realistic in FPS combat simulators. You can move your head, sneak around corners and other nice things. Games like Americas Army, Ghost Recon or Operation Flashpoint would be more realistic.
In OPF you�re not only able to using your weapons, you�re also able to using tanks, ships, planes and even helicopters.
Think about a sniper, that is hinding in the high gras, moving only its head smoothly to check out the soroundings. The Weaon or Crosshair is completly controlled by mouse movement. So you�re able to get a better overview and a better feeling what�s going on around you.
What about the big Counterstrike community? This guys are allways developing the engine to the limits.Think about combat situations, the player is able to "rush" through a dangerous situation, with full control of amining, body position and even more.
The normal mouse or keyboard player is using a really stupid modell of gameplay, that is not realistic. It�s like some kind of "Flash Gorden" or "Forbitten Planet" Robot movement. This type of movement is not really natural and allways inferior of a 6DOF similated body movement.
If there is a threatment, you can cower fast, move your head/body in a corner, check the situation - while a keyboard or mouse player is standing there like a "sitting duck".
Okay, I hope there will be more development on FPS Combat Simulators. I think flight simulators are not really the potential of the 6DOF�s - so go for it!
Yours,
SpaceJazz
[ March 02, 2005, 01:17 AM: Message edited by: SpaceJazz ]