How to Maximize, Efficient and Handling OptiTrack ?
Posted: Tue Jul 17, 2012 9:11 am
My studio buy OptiTrack's 12 camera set nearly 2 years ago.
We've been familiar with the works and cleaning...
But in the process we encounter many problem which all people does, something with the uncaptured some dot marks which lead to disarray the calculated marks and lead it to many small yet annoying problems and slow down our production times.
I mean, i don't want this company answer me by the book, I want some real answer which base on real process not the company theories.
As the title does written, How to maximize Arena result, fasten the time of production without sacrifice quality aka efficiency, and maintenance the hardware.
For basic Q' like,
1. What the best formation of the camera for full body. Square ? or Circle... ?
2. The precise heights of the top cameras and the bellows ?
3. What lighting condition support the camera reach it potential take ?
4. In serious case, how to capture feet without fear it goes reds ? (Because we're paid talent's and stunt, we cannot take another mocap session if there's problem later on and deadline limits.)
5. What recommended computer spec which make the result stable ?
6. What the exactly tops camera's angle to make it efficient, same for the bottoms camera ?
7. What a good distance range from camera to camera ?
8. What maximum and minimum effective spacious mocap area ?
9. Lastly, what common stupid act by the user which lead Arena does not reach it potential ?
For Advance Q'
1. What & How 3D model we need to provide for the facial mocap ? Bone, Rig, Skin & Physique ?
(Our studio using 3Ds Max 2012, maybe max 2013 later on)
We know and realize, every hardware and software has it weakness. We weren't and never blame the weakness of Optitrack Product, as we understand it was hard to make a perfect product. But, we need yours knowledge as the company to tell us the good and bad, so we understand what we can do and don't.
For your concern, we are buy your product and have the product License, so treat us kindly as the costumer who were having many trouble to make something good & right with limited deadline.
And you can also point us for a forum's discussion that already discuss out stress signal. or some video stream that can help us. Bring any hints or anything, we are not a spoiler costumer, but we need hints... help us. Please.
Thanks & Peace out...
We've been familiar with the works and cleaning...
But in the process we encounter many problem which all people does, something with the uncaptured some dot marks which lead to disarray the calculated marks and lead it to many small yet annoying problems and slow down our production times.
I mean, i don't want this company answer me by the book, I want some real answer which base on real process not the company theories.
As the title does written, How to maximize Arena result, fasten the time of production without sacrifice quality aka efficiency, and maintenance the hardware.
For basic Q' like,
1. What the best formation of the camera for full body. Square ? or Circle... ?
2. The precise heights of the top cameras and the bellows ?
3. What lighting condition support the camera reach it potential take ?
4. In serious case, how to capture feet without fear it goes reds ? (Because we're paid talent's and stunt, we cannot take another mocap session if there's problem later on and deadline limits.)
5. What recommended computer spec which make the result stable ?
6. What the exactly tops camera's angle to make it efficient, same for the bottoms camera ?
7. What a good distance range from camera to camera ?
8. What maximum and minimum effective spacious mocap area ?
9. Lastly, what common stupid act by the user which lead Arena does not reach it potential ?
For Advance Q'
1. What & How 3D model we need to provide for the facial mocap ? Bone, Rig, Skin & Physique ?
(Our studio using 3Ds Max 2012, maybe max 2013 later on)
We know and realize, every hardware and software has it weakness. We weren't and never blame the weakness of Optitrack Product, as we understand it was hard to make a perfect product. But, we need yours knowledge as the company to tell us the good and bad, so we understand what we can do and don't.
For your concern, we are buy your product and have the product License, so treat us kindly as the costumer who were having many trouble to make something good & right with limited deadline.
And you can also point us for a forum's discussion that already discuss out stress signal. or some video stream that can help us. Bring any hints or anything, we are not a spoiler costumer, but we need hints... help us. Please.
Thanks & Peace out...