Multiple display setup in Prepar3D using TrackIR 5
Posted: Thu Nov 22, 2012 3:18 pm
Hi,
I use a multiple display setup in prepar3D, the main two views I use are the cockpit and the virtual cockpit. I would like to know if there is a way to toggle the motion tracking between the two views.
My setup is using a 4 displays configuration, it is compose of 3 X24 inc monitor configure as (1 over 3), I use the surround display function from Nvidia (GTX690) plus 3 separate screens of different size. I use the 1 over 3 to display the VC view, two displays for the 2D panel view and the fourth one for the overhead view when available.
|-----------------|
| Overhead display|
|_________________|
|-------------------------------------------|
| 1 over 3 (VC display) |
|-------------------------------------------|
|------------||-----------|
| 2D-2 || 2D-1 |
|____________||__Primary__|
Display layout diagram
The way I configure this in FSX is simple, I start FSX on the 2D-1 display which is the primary screen (the primary screen is the one were the main top left menu bar is, the menu activated with the ALT key) and then I switch to Full screen mode. So FSX is always using the 2D-1 display as the primary. I then create a new view (VC cockpit) using the top menu bar (view �new view options- Cockpit-VC). I then move the new VC view from 2D-1 to the 1 over 3 screen (drag and drop + a resize). After, I close the active view on the 2D-1 display (cockpit) using the small menu option, invoke by a right click on the mouse. So I have no view open on the primary display (2D-1). I do this to get Track ID to work with the VC (1 over 3) view instead of the cockpit view that was open on the 2D-1 display. In FSX the top menu stays on the 2D-1 display even if there is no view activated. I then re-open the 2D cockpit view using the top menu option on the 2D-1 screen. The overhead view is usually activate from the airplane panel when available
So I was just wondering if there is a quick way of solving my problem. I post this on the Prepard3D forum, just to learn that Prepar3D has change the the way the menu and the view works.
Any help would be appreciate
Pierre
I use a multiple display setup in prepar3D, the main two views I use are the cockpit and the virtual cockpit. I would like to know if there is a way to toggle the motion tracking between the two views.
My setup is using a 4 displays configuration, it is compose of 3 X24 inc monitor configure as (1 over 3), I use the surround display function from Nvidia (GTX690) plus 3 separate screens of different size. I use the 1 over 3 to display the VC view, two displays for the 2D panel view and the fourth one for the overhead view when available.
|-----------------|
| Overhead display|
|_________________|
|-------------------------------------------|
| 1 over 3 (VC display) |
|-------------------------------------------|
|------------||-----------|
| 2D-2 || 2D-1 |
|____________||__Primary__|
Display layout diagram
The way I configure this in FSX is simple, I start FSX on the 2D-1 display which is the primary screen (the primary screen is the one were the main top left menu bar is, the menu activated with the ALT key) and then I switch to Full screen mode. So FSX is always using the 2D-1 display as the primary. I then create a new view (VC cockpit) using the top menu bar (view �new view options- Cockpit-VC). I then move the new VC view from 2D-1 to the 1 over 3 screen (drag and drop + a resize). After, I close the active view on the 2D-1 display (cockpit) using the small menu option, invoke by a right click on the mouse. So I have no view open on the primary display (2D-1). I do this to get Track ID to work with the VC (1 over 3) view instead of the cockpit view that was open on the 2D-1 display. In FSX the top menu stays on the 2D-1 display even if there is no view activated. I then re-open the 2D cockpit view using the top menu option on the 2D-1 screen. The overhead view is usually activate from the airplane panel when available
So I was just wondering if there is a quick way of solving my problem. I post this on the Prepard3D forum, just to learn that Prepar3D has change the the way the menu and the view works.
Any help would be appreciate
Pierre