How is "Reset to current orientation" computed?
Posted: Tue Jun 10, 2014 6:36 am
When selecting a rigid body in Motive 1.5.1, there is an option to "reset to current orientation".
How is the new orientation computed? Does the inverse quaternion of the current orientation get multiplied from the left hand side?
How is the new orientation computed? Does the inverse quaternion of the current orientation get multiplied from the left hand side?