Reduced tracking quality when tracking Rigid Body and Skelet
Posted: Sun Sep 21, 2014 3:22 am
Hi,
in our lab setting, we track a skeleton using the Motive Baseline Markerset in Motive 1.5.
Furthermore, we use a 6 Marker Rigid Body for Virtual Reality headtracking.
When tracking the skeleton without the rigid body, or the rigid body without the skeleton being activated inside the Assets list, tracking is okay.
But when both are activated and I enter the tracked area with only the rigid body, the tracking becomes unstable, because it seems to mix up expected skeleton markers with the rigid body markers.
Furthermore, when I enter the tracked area wearing the full body Mocap suit, the body tracking is completely mixed up. The only solution seems to be entering the area without the rigid body and then receiving the rigid body by a person outside the tracked area, as soon as the skeleton is detected.
Do you have any ideas to solve the problem?
Felix
in our lab setting, we track a skeleton using the Motive Baseline Markerset in Motive 1.5.
Furthermore, we use a 6 Marker Rigid Body for Virtual Reality headtracking.
When tracking the skeleton without the rigid body, or the rigid body without the skeleton being activated inside the Assets list, tracking is okay.
But when both are activated and I enter the tracked area with only the rigid body, the tracking becomes unstable, because it seems to mix up expected skeleton markers with the rigid body markers.
Furthermore, when I enter the tracked area wearing the full body Mocap suit, the body tracking is completely mixed up. The only solution seems to be entering the area without the rigid body and then receiving the rigid body by a person outside the tracked area, as soon as the skeleton is detected.
Do you have any ideas to solve the problem?
Felix