Get 3D Position Data of Motive Skeleton Parts
Posted: Fri Sep 26, 2014 8:20 am
Hi,
Is there any way to get specific data of 3D positions of Motive Baseline skeleton body parts or joints (ex. shoulder, neck, elbow, etc.)?
Currently I use a ToF depth camera together with OptiTrack to get a data set of body movements. What I want to do is mapping Motive skeleton positions onto the image acquired by the camera. So I need to get 3D positions of skeleton body parts in order to pass them onto another program written in C++.
However, unfortunately, our lab only has Motive:Track and Motive:Edit licenses, so I assume I cannot use NatNet SDK to retrieve the skeleton information via data streaming.
I tried to export CSV from Motive:Edit (after creating and trajectorizing skeleton), but exported file only contained:
- Rotations of all parts
- 3D Position data of "Hip" part only
Probably they are sufficient in terms of animating 3D characters, but not for my purpose.
After all, my question is:
- Could I get 3D positions of all skeleton parts from Motive?
- Does Motive offer the length of skeleton bones so that the positions can be calculated by using rotations of joints?
- Otherwise, is there any third party software plugin that offers such functions?
Thanks.
itkyodo
Is there any way to get specific data of 3D positions of Motive Baseline skeleton body parts or joints (ex. shoulder, neck, elbow, etc.)?
Currently I use a ToF depth camera together with OptiTrack to get a data set of body movements. What I want to do is mapping Motive skeleton positions onto the image acquired by the camera. So I need to get 3D positions of skeleton body parts in order to pass them onto another program written in C++.
However, unfortunately, our lab only has Motive:Track and Motive:Edit licenses, so I assume I cannot use NatNet SDK to retrieve the skeleton information via data streaming.
I tried to export CSV from Motive:Edit (after creating and trajectorizing skeleton), but exported file only contained:
- Rotations of all parts
- 3D Position data of "Hip" part only
Probably they are sufficient in terms of animating 3D characters, but not for my purpose.
After all, my question is:
- Could I get 3D positions of all skeleton parts from Motive?
- Does Motive offer the length of skeleton bones so that the positions can be calculated by using rotations of joints?
- Otherwise, is there any third party software plugin that offers such functions?
Thanks.
itkyodo