MotionBuilder multiple characters
Posted: Sun Feb 22, 2015 2:04 am
I am using the new Optitrack Skeleton and trying to stream multiple characters. We have two people on stage. Activating and connecting the plugin, I can see both skeletons moving around, just as expected.
In the Motionbuilder skeleton character setup quickstart it says "[Mobu] ‘Characterize’ each Motive skeleton (Drag mobu character onto Motive Skeleton Hips node)." From that I understand that it should be possible to animate several characters at the same time. I characterize the first skeleton and it works. However, when I try to characterize the second skeleton, it overwrites the first character. I haven't found a way to get two characters at the same time. Duplicating, renaming, all lead to just one working character.
If I try to use two different bindings, I can characterize Skeleton 1 from the first binding and Skeleton 2 from the second binding. But as I have to choose the active binding from the plugin, I cannot use both of them at the same time.
Any quick help would be greatly appreciated, since we are running a workshop starting Monday morning. Thanks!
In the Motionbuilder skeleton character setup quickstart it says "[Mobu] ‘Characterize’ each Motive skeleton (Drag mobu character onto Motive Skeleton Hips node)." From that I understand that it should be possible to animate several characters at the same time. I characterize the first skeleton and it works. However, when I try to characterize the second skeleton, it overwrites the first character. I haven't found a way to get two characters at the same time. Duplicating, renaming, all lead to just one working character.
If I try to use two different bindings, I can characterize Skeleton 1 from the first binding and Skeleton 2 from the second binding. But as I have to choose the active binding from the plugin, I cannot use both of them at the same time.
Any quick help would be greatly appreciated, since we are running a workshop starting Monday morning. Thanks!