Error when importing .bvh to 3DS max
Posted: Tue Dec 22, 2015 9:44 am
Hello,
I seem to be running into a bit of trouble.
I've searched various YouTube videos, tutorials and forum threads, and have an pretty good idea on how to import my mocap data into 3DS max.
So far, my process has been to capture data with Motive, export as bvh, and import that data into 3DS max.
Currently, in Max, I have a default biped in my scene. I select the biped and use the Motion > Motion Capture Rollout > "Load Motion Capture File" option. I simply select my .bvh file, and hit open.
This is where I get the error. Actually, a few errors, in this order:
The following track names were found in the file and are unrecognized by Biped:
Spine, Spine1, LeftArm, LeftForeArm, RightArm, RightForeArm, LeftLeg, LeftToeBase, RightLeg, RightToeBase
When hitting OK, this pops up:
The following required tracks are missing from your .bvh
file:LeftKneeRightKneeLeftCollarRightCollarLeftElbowRightElbowChest
And hitting OK again, this pops up:
<Path>.bvh
An error occurred while loading this file.
I'm assuming there's some sort of issue with bones and their names, or with hierarchy. I can open up my .bvh with Notepad++ and see there is indeed data. (I've also exported my mocap data as a .csv and can view the data there as well)
I'm not entirely sure where in my process I have gone wrong. I assumed I would simply be able to stick the bvh in Max and apply it to a biped, but apparently something wasn't done correctly.
Thanks.
I seem to be running into a bit of trouble.
I've searched various YouTube videos, tutorials and forum threads, and have an pretty good idea on how to import my mocap data into 3DS max.
So far, my process has been to capture data with Motive, export as bvh, and import that data into 3DS max.
Currently, in Max, I have a default biped in my scene. I select the biped and use the Motion > Motion Capture Rollout > "Load Motion Capture File" option. I simply select my .bvh file, and hit open.
This is where I get the error. Actually, a few errors, in this order:
The following track names were found in the file and are unrecognized by Biped:
Spine, Spine1, LeftArm, LeftForeArm, RightArm, RightForeArm, LeftLeg, LeftToeBase, RightLeg, RightToeBase
When hitting OK, this pops up:
The following required tracks are missing from your .bvh
file:LeftKneeRightKneeLeftCollarRightCollarLeftElbowRightElbowChest
And hitting OK again, this pops up:
<Path>.bvh
An error occurred while loading this file.
I'm assuming there's some sort of issue with bones and their names, or with hierarchy. I can open up my .bvh with Notepad++ and see there is indeed data. (I've also exported my mocap data as a .csv and can view the data there as well)
I'm not entirely sure where in my process I have gone wrong. I assumed I would simply be able to stick the bvh in Max and apply it to a biped, but apparently something wasn't done correctly.
Thanks.