Can't export skeleton animations with certain markersets
Posted: Thu Mar 03, 2016 6:50 am
Hi there. Using Motive 1.9.0 (64bit). I'm exporting to binary .FBX and open the animations either in MotionBuilder or straight to Unity3D.
This works fine for my mocap recordings fine when using a "complete" markerset (i.e. :"Baseline + Hinged Toe + Fingers").
Today I was looking to record some upper-body-only animations, and tried the "Upper Body + Fingers" markerset, so I wouldn't have to put on the pants & shoes.
However, importing animations recorded with this markerset into any other software results in animations where every frame is like the first - not the slightest movement.
I assume it is somehow related to the missing information for lower-body bones?
Is this expected behavior?
This works fine for my mocap recordings fine when using a "complete" markerset (i.e. :"Baseline + Hinged Toe + Fingers").
Today I was looking to record some upper-body-only animations, and tried the "Upper Body + Fingers" markerset, so I wouldn't have to put on the pants & shoes.
However, importing animations recorded with this markerset into any other software results in animations where every frame is like the first - not the slightest movement.
I assume it is somehow related to the missing information for lower-body bones?
Is this expected behavior?