total war warhammer

This is the place for comments, criticisms and even the occasional compliment related to the SmartNav drivers and profiler. Also the place to discuss and review support issues.
Posts: 1477
Joined: Mon Nov 04, 2013 10:19 am

Re: total war warhammer

Post by MikeWitham » Fri Sep 29, 2017 10:40 am


The issue seems to have to do with the way it registers virtual inputs and I've yet to find a decent way around it.

Would you test if it works after taking the mouse override delay down to 0.0 in the behavior tab of the TrackIR software?

Mike Witham
TrackIR Product Manager

Posts: 5
Joined: Thu Sep 28, 2017 6:07 pm

Re: total war warhammer

Post by Tom_Quad_NY » Sat Sep 30, 2017 4:49 am

Mike, I just checked and my mouse override delay was already at 0.0.


Posts: 12
Joined: Sat Jan 16, 2016 1:08 pm

Re: total war warhammer

Post by accessiblegamer » Fri May 18, 2018 10:53 am

Also bumping this thread because the issue is unresolved and has not been addressed by a current natural point employee.

Posts: 3
Joined: Mon Jul 02, 2018 11:23 pm

Re: total war warhammer

Post by AusQuad » Mon Jul 02, 2018 11:36 pm

Hi everyone,

I bought this game a couple of months ago from only to run into the exact same issues mentioned above.

Got no support from SEGA & because it wasn't purchased through Steam I wasn't eligible for a refund!

I rarely have any issues running SmartNav in most games & have no troubles in Star Craft II, Company of Heroes I & II, Dawn of War I, II, & III etc.

Would be nice to know that proper support existed for expensive assistive technology.

I see this thread is two years old so I guess I can count on it never getting resolved. Shame!

Post Reply