Streaming data from Motive to Unity via OptiTrack Plugin
Posted: Mon Oct 31, 2016 10:35 am
I`m using the OptiTrack Plugin with Motive and Unity 5.4.1f1. I`ve been streaming on one pc using local loopback, which worked perfectly fine. Now I want to send the data across a network.
Motive is on the server pc, while unity is on the client pc.
I was able to send pings via the console, so it basically should work, but unity gives me a NatNet Exception ("Check your network config...". What am I doing wrong?
My setup is as shown in the pictures.
Motive is on the server pc, while unity is on the client pc.
I was able to send pings via the console, so it basically should work, but unity gives me a NatNet Exception ("Check your network config...". What am I doing wrong?
My setup is as shown in the pictures.