No function in CFS3
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No function in CFS3
Seems to be OK in IL2/PF but I have no functions at all in CFS-3.
Does anything have to be placed into the CFS3 folder?
Also what is the best way to slow down the game head movement & can hard limits be placed on how far the game head will turn?
BEAR
Does anything have to be placed into the CFS3 folder?
Also what is the best way to slow down the game head movement & can hard limits be placed on how far the game head will turn?
BEAR
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Re: No function in CFS3
I sent you a PM Bear.
Jason
Jason
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Re: No function in CFS3
Would you mind sharing whatever info you have? I can't get my TIR3 to work in CFS3 either, and there are a lot more people with the very same issue...
Re: No function in CFS3
quote:Originally posted by DonULFonso:
Would you mind sharing whatever info you have? I can't get my TIR3 to work in CFS3 either, and there are a lot more people with the very same issue...Hi
Make sure you are patched up to patch 3.1a then it should work. I also found making a large dead zone made it easier to master the game.
regards
Would you mind sharing whatever info you have? I can't get my TIR3 to work in CFS3 either, and there are a lot more people with the very same issue...Hi
Make sure you are patched up to patch 3.1a then it should work. I also found making a large dead zone made it easier to master the game.
regards
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Re: No function in CFS3
Ah, THX a lot !
Now that I've read your reply I even found the according hint that's buried in the details that can be displayed when right-clicking on the game in the list of profiles .
Would it be possible to add some sort of pop-up window when hovering over a game of that list? IMHO such info is just too important to 'hide' it that good (see the repeated and continued complaints about the TIR not working in CFS3, for instance )!
Now that I've read your reply I even found the according hint that's buried in the details that can be displayed when right-clicking on the game in the list of profiles .
Would it be possible to add some sort of pop-up window when hovering over a game of that list? IMHO such info is just too important to 'hide' it that good (see the repeated and continued complaints about the TIR not working in CFS3, for instance )!
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Re: No function in CFS3
Thanks for the help guys...its working fine now.
BEAR
AvHistory
BEAR
AvHistory
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- Location: Dallas, TX USA
Re: No function in CFS3
I have a Trackir 2 and can't get CFS3 to work either and can't figure out from the cryptic messages here what to do to. Can someone help me with specific info.
My "Pacific Fighters" seemed to just pick up the Trackir automatically and work just fine.
Thanks
My "Pacific Fighters" seemed to just pick up the Trackir automatically and work just fine.
Thanks
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- Joined: Thu Oct 13, 2005 5:00 am
- Location: Dallas, TX USA
Re: No function in CFS3
Okay, I've found a thread with a clear answer... and it works!
http://forums.naturalpoint.com/cgi-bin/ ... 017#000000.
This little program TiR Attack was the answer..
it pokes into the game code and activates the TrackIr in CFS3 took a few tries .. but Presto!
Here is the download address ..
http://www.geocities.com/tir_temp/tir_attack_1_6.zip
http://forums.naturalpoint.com/cgi-bin/ ... 017#000000.
This little program TiR Attack was the answer..
it pokes into the game code and activates the TrackIr in CFS3 took a few tries .. but Presto!
Here is the download address ..
http://www.geocities.com/tir_temp/tir_attack_1_6.zip
Re: No function in CFS3
I am using a TrackIR3Pro with v3.11
How do I get it to work in OFF?
I have CSF3 patched to 3.1a.
TIA
Double_Tap
How do I get it to work in OFF?
I have CSF3 patched to 3.1a.
TIA
Double_Tap
Re: No function in CFS3
OK, I patched up to 4.1 and all is well.