OptiTrack for use in Augmeted Reality
Posted: Sat Jul 01, 2017 11:58 am
Hello there,
My name is Mark and I would like to recreate the following presentation ->
https://www.youtube.com/watch?v=ckiYKnV8Fk0
Thus a couple of questions came to mind and so far I have not been able to find answers to them so I would appreciate your support.
1. What setup would I need? I see that there are optitrack cameras in the ceiling and I counted 6 but I don't know which ones and how many are recommended to achieve such a STABLE TRACKING - truly I am amazed at this! It looks like tracking in video postproduction and it's happening in real time.
2. Why are some cameras with a blue ring and some with white ring?
3. What software would I need from you and could I hook it up to Unity or UE4?
4. Is there additional tracking mechanism (apart from optical tracking) - I mean for example a tracker inside of the house with a gyroscope etc? And do you think they have somehow utilised also the gyroscope in the phone and ipad?
5. Any thoughts about the process used here?
Thank you,
Mark
My name is Mark and I would like to recreate the following presentation ->
https://www.youtube.com/watch?v=ckiYKnV8Fk0
Thus a couple of questions came to mind and so far I have not been able to find answers to them so I would appreciate your support.
1. What setup would I need? I see that there are optitrack cameras in the ceiling and I counted 6 but I don't know which ones and how many are recommended to achieve such a STABLE TRACKING - truly I am amazed at this! It looks like tracking in video postproduction and it's happening in real time.
2. Why are some cameras with a blue ring and some with white ring?
3. What software would I need from you and could I hook it up to Unity or UE4?
4. Is there additional tracking mechanism (apart from optical tracking) - I mean for example a tracker inside of the house with a gyroscope etc? And do you think they have somehow utilised also the gyroscope in the phone and ipad?
5. Any thoughts about the process used here?
Thank you,
Mark