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Applying middle & index finger motion via C3D import

Posted: Mon Jul 10, 2017 6:45 pm
by tobi.kenobi
Motive does a nice job of applying motion to the middle and ring finger even though the index and pinky finger are only captured, base on the 49 MarkerSet. All fingers move just fine in MoBu or Unreal via FBX(binary) export. I initially do not get all finger movements to work when I apply a C3D of the same take to an Actor in MoBu. I only have index and pinky finger motions on my MoBu Actor.
forumFingerC3DMissingMotions.JPG
forumFingerC3DMissingMotions.JPG (27.8 KiB) Viewed 2815 times
How can I apply motion to the middle and ring finger? Did I miss a feature or step in Motive? I can't find anything in the documentation that addresses this special case.

Re: Applying middle & index finger motion via C3D import

Posted: Tue Jul 11, 2017 12:56 pm
by steven.andrews
Hi tobi.kenobi,

A C3D only contains marker data. Since there are no actual markers for the fingers, you will not have anything to drive the middle fingers in MotionBuilder.

You might want to export an FBX ASCII. This allows you to export marker and Actor data that includes the middle finger solves.
FBX ASCII Export Settings
FBX ASCII Export Settings
FBX_ASCII_EXPORT_SETTINGS.JPG (26.82 KiB) Viewed 2808 times
FBX ASCII Actor Fingers
FBX ASCII Actor Fingers
FBX_ASCII_ACTOR.JPG (40.31 KiB) Viewed 2808 times
Cheers,
Steven
--
Steven Andrews
OptiTrack | Senior Customer Support Engineer
help.naturalpoint.com
support@optitrack.com

Re: Applying middle & index finger motion via C3D import

Posted: Tue Jul 11, 2017 5:42 pm
by tobi.kenobi
I see. Alright, I'll try FBX(ASCII) then. Worst comes to worst, I'll just manually key the middle and ring fingers via MoBu Control Rig.