Animating Fingers in Unity Using Motive

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rahmanih
Posts: 1
Joined: Thu Mar 28, 2019 11:41 am

Animating Fingers in Unity Using Motive

Post by rahmanih » Thu Mar 28, 2019 11:46 am

Hello everyone,

I have the newest Motive software (2.1) and using that I was able to create a Skeleton for only one hand. The issue that I have is that I want to be able to animate a hand in unity using the defined skeleton. But since it is not a complete skeleton I'm not able to do so. Is there any solution to this? Am I doing something wrong?

Thank you in advance.

Strela_999
Posts: 12
Joined: Sat Feb 23, 2019 8:22 am

Re: Animating Fingers in Unity Using Motive

Post by Strela_999 » Mon Jun 10, 2019 8:55 am

I don't know since I'm not that familiar with Motive yet, do you think you can do a bare bones (pun unintended) complete skeleton, with only the strict minimum that you'd need for it to work (basic articulations, structure etc) and see if you can articulate the hand and its fingers once it's attached to a complete "body"?

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