Hi I'm trying to build a virtual production studio setup with OptiTrack/Motive and Unreal Engine.
I'm hoping to use Unreal Engine's nDisplay plugin however I don't believe nDisplay will work without using the VRPN data protocol.
However I'm not sure of what the variables are that I need to state in the nDisplay config doc... the name of the VRPN server, plus the name of the ridigbodies, etc. Is there a way to debug the VRPN data to view the address/name/variables of the VRPN stream?
NatNet, VRPN, TrackD, and Plugins
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