Rigid body mix up with sceleton segments
Posted: Thu Oct 01, 2020 11:30 am
Hello,
We are newcomers for Motive and use it for design's expert estimation. So we use some basic physical parts in order to provide tactile feeling. We synhronize their positions between VR and real worlds. We use passive markers only. But very often the skeleton segments mix up with rigid bodies and so VR objects lose their position synhronization and vice versa skeleton segments lose their physical body segments.
I'm sure that kind of problem has solutions, because we saw video with many guys running whith guns. Could you please share with me some lifehacks on how to solve that mixing up (without LED markers)?
We are newcomers for Motive and use it for design's expert estimation. So we use some basic physical parts in order to provide tactile feeling. We synhronize their positions between VR and real worlds. We use passive markers only. But very often the skeleton segments mix up with rigid bodies and so VR objects lose their position synhronization and vice versa skeleton segments lose their physical body segments.
I'm sure that kind of problem has solutions, because we saw video with many guys running whith guns. Could you please share with me some lifehacks on how to solve that mixing up (without LED markers)?