Livelink to Unreal is a big step forward - 4.26 support?
Posted: Fri Dec 11, 2020 3:23 am
The new Live Link plugin is a huge step forward for whom who is in virtual production.
Just few suggestions:
- The Buffer option should be per tracked element, not the whole Source, as in a multi camera enviroment the delay could differ from one input to another, and not everyone have the Sync 2 device.
- Maybe an option to limit decimal in the comin tracking data could help limit some jitter
Two questions:
When the support for Unreal 4.26 will be available?
When we'll be able to send mocap data with Live Link support and will it have Buffer Option too?
Thank you for this update
Just few suggestions:
- The Buffer option should be per tracked element, not the whole Source, as in a multi camera enviroment the delay could differ from one input to another, and not everyone have the Sync 2 device.
- Maybe an option to limit decimal in the comin tracking data could help limit some jitter
Two questions:
When the support for Unreal 4.26 will be available?
When we'll be able to send mocap data with Live Link support and will it have Buffer Option too?
Thank you for this update