keyframing in motive ?
Posted: Wed Feb 10, 2021 7:27 am
Hello,
i guess this is more of a workflow suggestion than a question:
i have recorded two people fighting.
for a time one hand did not get tracked right.
two of the hand markers had been covered for a longer while, and all attempts with interpolating the caps do not give good results.
now i would love to go to different points within the big gap, and use the transform tool to correct the hand rotations manually,
(just highlight the hand, and use the rotate tool)
and then let motive make a key for that on the selected or current frame.
so i could make some keys, and after that try again with cubic oder pattern fill for the rest inbetween the keys i have set.
this is not possible, or ?
sure, this is something that should be easy to fix later with classic keyframing tools in motionbuilder,
opposed to handling two wrist and one outer hand markers that do a complex move around themselfes (the guy rolls over)
but at the moment the hand flips all over the place, and if i export this, the whole arm gets affected by it.
thanks and greetings!
i guess this is more of a workflow suggestion than a question:
i have recorded two people fighting.
for a time one hand did not get tracked right.
two of the hand markers had been covered for a longer while, and all attempts with interpolating the caps do not give good results.
now i would love to go to different points within the big gap, and use the transform tool to correct the hand rotations manually,
(just highlight the hand, and use the rotate tool)
and then let motive make a key for that on the selected or current frame.
so i could make some keys, and after that try again with cubic oder pattern fill for the rest inbetween the keys i have set.
this is not possible, or ?
sure, this is something that should be easy to fix later with classic keyframing tools in motionbuilder,
opposed to handling two wrist and one outer hand markers that do a complex move around themselfes (the guy rolls over)
but at the moment the hand flips all over the place, and if i export this, the whole arm gets affected by it.
thanks and greetings!