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NatNetClientML() in Godot

Posted: Mon Oct 18, 2021 5:17 am
by berkselvi
Hi all! I am trying to create a OptiTrack plugin for Godot using the NatNetSDK. The plugin is mostly based on the SampleClientML that comes with the SDK. It seems to be working fine until I try creating an instance of NatNet Client as given in the sample with the following code:

Code: Select all

mNatNet = new NatNetML.NatNetClientML();
which results in a crash with the following error:
Mono: FATAL ERROR '* Assertion: should not be reached at metadata.c:3041
Any ideas what could cause this, or what I am doing wrong?

Two notes: While editing in VS I receive error code MSB3270 saying there is a mismatch between the processor architectures of the project being built and the reference NatNetML.

There is a very similar topic from 2010 which seems to be left unsolved. Here is the link to it: viewtopic.php?t=8386