Triplehead Revisited
Posted: Thu Jan 15, 2004 8:06 am
Well, after two months with my TIR2, I'm becoming a bit frustrated, Jim. I wish there was a better interactive utility for mapping out what one is looking at and the distance one is sitting.
I've tried all sorts of whacky stuff from stickers on my face to the ring in my nose but there is just no consistency from session to session. Every once in a blue moon it works like a dream; I look back right up and I see back right up. More often than not, however, because I'm viewing the wideness of three monitors from an increased distance of about a foot from what one would expect from a single monitor, the TIR2 craps out before it reaches the back, the light goes out, or stuttering starts occurring, or just general visual meyham. Without TIR2 (as a newcomer to IL2) I probably have about 50% efficiency with the bots, with the TIR2, I probably have zero effeciency. It simply takes so much grooming to keep it tracking that I'm distracted from the game. I've discovered that if I strap myself into a chair, head locked in a halo-esque device set strictly within a very small virtual sphere that's entirely too close to the monitor for a triplehead setup, it works. Heh, talk about enhancing the immersive experience. Anyway, I'm venting now. Back to the matter at hand, if either Jim or anyone else has a secret formula for getting a triplehead system working smoothly and consistently with the TIR2, I will name my firstborn after you. I can see where this device would greatly improve the immersion of IL2 but, frankly, my reach has exceeded my grasp and I'm about at my wit's end screwing around tweaking with it everytime I want to play a simple game. Deep breath.
In a nutshell, it's always either too jumpy or too narrow in it's reach to be of use. To set it to reach the full 180 degrees of a triplehead means it moves entirely too quickly when trying to aim (the sensitive setting is too abrupt of a changeover to be of value, imo, and I spend too much time reorienting myself after the *jerk* to the point where I'm usually a heap of burning debris by the time I figure out where the TIR2 has transported my view.
As a caveat, I play without the cockpit. With the cockpit, there are enough visual clues to tell one when one has reached the limits of view. Without the cockpit, (which I find distracting, despite the purists) the reticle is like chasing a bubble in a windstorm. I've set things up so that the TIR2 stops tracking when I need it to so I can aim but it's just another control I wish I didn't have to deal with. So, in a way, I'm blaming my gaming preferences for the some of the problems I'm experiencing. I may end up with the cockpit eventually but for the moment these old eyes simply can't maintain a situation awareness unless I'm using no-cockpit mode.
[ January 15, 2004, 03:22 PM: Message edited by: bash ]
I've tried all sorts of whacky stuff from stickers on my face to the ring in my nose but there is just no consistency from session to session. Every once in a blue moon it works like a dream; I look back right up and I see back right up. More often than not, however, because I'm viewing the wideness of three monitors from an increased distance of about a foot from what one would expect from a single monitor, the TIR2 craps out before it reaches the back, the light goes out, or stuttering starts occurring, or just general visual meyham. Without TIR2 (as a newcomer to IL2) I probably have about 50% efficiency with the bots, with the TIR2, I probably have zero effeciency. It simply takes so much grooming to keep it tracking that I'm distracted from the game. I've discovered that if I strap myself into a chair, head locked in a halo-esque device set strictly within a very small virtual sphere that's entirely too close to the monitor for a triplehead setup, it works. Heh, talk about enhancing the immersive experience. Anyway, I'm venting now. Back to the matter at hand, if either Jim or anyone else has a secret formula for getting a triplehead system working smoothly and consistently with the TIR2, I will name my firstborn after you. I can see where this device would greatly improve the immersion of IL2 but, frankly, my reach has exceeded my grasp and I'm about at my wit's end screwing around tweaking with it everytime I want to play a simple game. Deep breath.
In a nutshell, it's always either too jumpy or too narrow in it's reach to be of use. To set it to reach the full 180 degrees of a triplehead means it moves entirely too quickly when trying to aim (the sensitive setting is too abrupt of a changeover to be of value, imo, and I spend too much time reorienting myself after the *jerk* to the point where I'm usually a heap of burning debris by the time I figure out where the TIR2 has transported my view.
As a caveat, I play without the cockpit. With the cockpit, there are enough visual clues to tell one when one has reached the limits of view. Without the cockpit, (which I find distracting, despite the purists) the reticle is like chasing a bubble in a windstorm. I've set things up so that the TIR2 stops tracking when I need it to so I can aim but it's just another control I wish I didn't have to deal with. So, in a way, I'm blaming my gaming preferences for the some of the problems I'm experiencing. I may end up with the cockpit eventually but for the moment these old eyes simply can't maintain a situation awareness unless I'm using no-cockpit mode.
[ January 15, 2004, 03:22 PM: Message edited by: bash ]