Hey I'm having trouble wrapping my head around something with Motive 3.0. We're trying to export our fbx files to Unreal, but because there isnt a preview mesh on the skeletons, Unreal cant accept them.
This is a massive feature flaw. All of Optis competitors, like Vicon, Perception Neuron, and Xsens, allow for exporting with a preview mesh. How is it a system like this does not include this feature when competitors, and even lesser mocap systems, have this built in feature? I have to get a seat for Maya or Motionbuilder now, just to add a mesh onto my mocap to get it into Unreal?
This is remarkably inflexible for a software that costs as much as this. We need a solution to speed up our pipeline please. Much love.
Preview Mesh for FBX export
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- NaturalPoint Employee
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Re: Preview Mesh for FBX export
Hi icecreamman,
Thanks for sharing this with the community.
We will be releasing Motive 3.0.2 in the coming months, and that will contain the option to export a "Stick Skeleton". Once that is available, our FBX files should be compatible with Unreal.
Cheers,
Steven
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Steven Andrews
OptiTrack | Director, Support Engineering
help.naturalpoint.com
wiki.optitrack.com
support@optitrack.com
Thanks for sharing this with the community.
We will be releasing Motive 3.0.2 in the coming months, and that will contain the option to export a "Stick Skeleton". Once that is available, our FBX files should be compatible with Unreal.
Cheers,
Steven
--
Steven Andrews
OptiTrack | Director, Support Engineering
help.naturalpoint.com
wiki.optitrack.com
support@optitrack.com
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- Joined: Sat Nov 06, 2021 2:49 pm
- Contact:
Re: Preview Mesh for FBX export
Steven, we are a fan of you.
Thank you!
Thank you!