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Visualization on RigidBodies

Posted: Tue Aug 23, 2022 9:39 pm
by kromond
I have made basic photogrammetry scans of my calibrators and props at real world scale. I can load these into motive 3.0.1 (and other apps) and it's been great. When I load the .obj into Motive and the asset is selected, I can see the texture of my asset. When the asset is not selected, the asset is black, which is unexpected. How can I view the texture when the asset is not selected?

Re: Visualization on RigidBodies

Posted: Sun Mar 05, 2023 4:26 pm
by MocapMax
Did you ever work out a solution to this?

I'm getting the same issue - have tried flipping normals, different material types, alpha on texture, etc. etc. no luck.

Re: Visualization on RigidBodies

Posted: Sun Mar 05, 2023 6:09 pm
by MocapMax
Solved it! Set your color to default lambert input and set ambient color to full white and it displays correctly in Motive.

Re: Visualization on RigidBodies

Posted: Thu Dec 14, 2023 9:47 pm
by Davids
kromond wrote: Tue Aug 23, 2022 9:39 pm I have made basic photogrammetry scans of my calibrators and props at real world scale. I can load these into motive 3.0.1 (and other apps) and it's been great. When I load the .obj into Motive and the asset is selected, I can see the texture of my asset. When the asset is not selected, the asset is black, which is unexpected. How can I view the texture when the asset is not selected?
About the texture issue in Motive, it sounds a bit tricky. Have you checked the shading settings or lighting options? Sometimes adjusting those can affect how textures show up when not selected. Also, make sure your graphics drivers are up to date – that can make a surprising difference. If the problem persists, maybe reach out to Motive's support community or forums? They might have some insights. Happy scanning!..

Re: Visualization on RigidBodies

Posted: Sun Dec 31, 2023 3:45 pm
by kromond
Davids wrote: Thu Dec 14, 2023 9:47 pm maybe reach out to Motive's support community or forums?
Isn't this the community forum? Is there any another?

Re: Visualization on RigidBodies

Posted: Sun Dec 31, 2023 3:48 pm
by kromond
MocapMax wrote: Sun Mar 05, 2023 6:09 pm Solved it! Set your color to default lambert input and set ambient color to full white and it displays correctly in Motive.
Good thinking! Thank you!