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Added basic mesh to the FBX exporter for better Unreal Engine support

Posted: Wed Feb 15, 2023 10:37 pm
by kromond
This is a new useful feature but I had trouble making it work. Exporting an FBX motion with this toggle on and importing this to Unreal did not import the motion correctly and the skeleton did not have a root bone, making it not able to receive streaming motion either.

Looking at the FBX in Maya, the mesh is the root and the joints are parented under this. It seems this does not import as expected in UE 5.1.1

Is there something I am missing? How is this intended to be used?