TrackIR with Falcon Allied Force
TrackIR with Falcon Allied Force
I'm using TrackIR Ver. 4.1 Build 25 and my TrackIR3 Pro # is 31856.
I'm having trouble getting my unit to work with Falcon4.0 Allied Force in 2-D mode. It works fine in Virtual cockpit (3-D mode) but it has a sizeable lag and jerkyness that makes it unusuable in 2-D mode.
Also I'm not 100% sure if I loaded the Falcon4.0-AF title. It's real confusing to me what profile I've loaded when looking at the profile screen. The top portion says Falcon 4.0 -AF combat flight in the Assign profiles to Titles section,... but does that mean that that's the title loaded? I need some guidance.
Like I said above it works great in Virtual Cockpit mode, and its erractic and unstable in 2-D mode. I'd like to know how to make it work in 2-D mode. And, have I really loaded the Falcon4.0-AF profile into my TrackIR ?
[ July 02, 2005, 01:14 PM: Message edited by: TonyP ]
I'm having trouble getting my unit to work with Falcon4.0 Allied Force in 2-D mode. It works fine in Virtual cockpit (3-D mode) but it has a sizeable lag and jerkyness that makes it unusuable in 2-D mode.
Also I'm not 100% sure if I loaded the Falcon4.0-AF title. It's real confusing to me what profile I've loaded when looking at the profile screen. The top portion says Falcon 4.0 -AF combat flight in the Assign profiles to Titles section,... but does that mean that that's the title loaded? I need some guidance.
Like I said above it works great in Virtual Cockpit mode, and its erractic and unstable in 2-D mode. I'd like to know how to make it work in 2-D mode. And, have I really loaded the Falcon4.0-AF profile into my TrackIR ?
[ July 02, 2005, 01:14 PM: Message edited by: TonyP ]
Re: TrackIR with Falcon Allied Force
I can not get it to work period. I am using the updated drivers but in the oplog for falcon it say "TrackIR developer ID unknown, please upgrade to latest Natural Point software."
Most likely I am not doing something right. Any help would be appreciated. Thank you
Most likely I am not doing something right. Any help would be appreciated. Thank you
Re: TrackIR with Falcon Allied Force
I guess I got my question somewhat answered when viewing a thread on this topic in the Falcon-Allied Force forum on the SimHq website.
http://www.simhq.com/simhq3/sims/boards ... 0;t=000110
[ July 03, 2005, 07:59 AM: Message edited by: TonyP ]
http://www.simhq.com/simhq3/sims/boards ... 0;t=000110
[ July 03, 2005, 07:59 AM: Message edited by: TonyP ]
Re: TrackIR with Falcon Allied Force
quote:Originally posted by bullet:
I can not get it to work period. I am using the updated drivers but in the oplog for falcon it say "TrackIR developer ID unknown, please upgrade to latest Natural Point software."
Most likely I am not doing something right. Any help would be appreciated. Thank youUse the latest drivers. Go to the Help menu. Choose check for game updates - restart trackIR software...it should work then
I can not get it to work period. I am using the updated drivers but in the oplog for falcon it say "TrackIR developer ID unknown, please upgrade to latest Natural Point software."
Most likely I am not doing something right. Any help would be appreciated. Thank youUse the latest drivers. Go to the Help menu. Choose check for game updates - restart trackIR software...it should work then
Re: TrackIR with Falcon Allied Force
Bullet, when you update to the latest driver, it will probably work. However, but trust me --- it will not work well. Hopefully one day the developer and NaturalPoint can get it to work as it works in 3-D mode.
Re: TrackIR with Falcon Allied Force
Yep,
I went and updated it and updated the game list and low and behold it worked. I am trying set it up now.
Bullet
I went and updated it and updated the game list and low and behold it worked. I am trying set it up now.
Bullet
Re: TrackIR with Falcon Allied Force
My tracker is not working with falcon 4.0, latest drivers and software. When I alt tab out of falcon af tracker main shows no game running... guess i will reinstall everything to see if that helps...
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- Posts: 2
- Joined: Mon Apr 25, 2005 5:00 am
- Location: Japan
Re: TrackIR with Falcon Allied Force
TrackIR will be disabled in 2D mode with the upcoming patch. It's better that way.
Re: TrackIR with Falcon Allied Force
I am using TrackIR Ver 4.1.025 and TrackIR3 Pro #33876. All latest games updated.
I got TrackIR itself running with no problems, i.e. tracking screen shows green hits (active tracking) and normal head following.
I am using the latest Falcon4 AF patch. TrackIR simply does not work in the game. It could turn on/off though and I see the blue game-enhanced light.
Please advise. I have already tried reboots, restarts and such.
I use a Toshiba TecraM3 with 128Mb Nvidia if it helps.
Thanks!
I got TrackIR itself running with no problems, i.e. tracking screen shows green hits (active tracking) and normal head following.
I am using the latest Falcon4 AF patch. TrackIR simply does not work in the game. It could turn on/off though and I see the blue game-enhanced light.
Please advise. I have already tried reboots, restarts and such.
I use a Toshiba TecraM3 with 128Mb Nvidia if it helps.
Thanks!
Re: TrackIR with Falcon Allied Force
Lead Pursuit has completly disabled trackir support in 2D mode with the 1.02 patch.
Here's the current feature list for the first Patch for Falcon 4.0: Allied Force. It's not necessarily complete, but shows what we have so far.
Large number of fixes for reported stability issues.
Updates to 2D cockpits
Aligning HUD in wideview blk 40 cockpit
HSI instruments lighting in down view (panel 100)
Graphics anomaly popping up when damaged in 11 oclock view in blk 40/50 pits
Changes to allow the cockpit buttons more visibility at night.
Some missing ATC fragments in the debrief list added.
Remove the vehicle magnification option from the MP screen.
Instruments lighting keystoke Shift-Ctrl-L fixed
Reset Track IR keystroke added Alt-C, T
Minor fix to formatting of connection speeds
Correct weather help button test.
Fix for airbase distance.
Coordinates added to the recon screen.
Some errors in the TACREF corrected.
AAA batallion removed from training mission 19.
Training mission 2 changed to allow for ramp starts.
Fix for some TE editing crashes.
Allow OSBs to step the weapons in HARM mode.
Fix for loading log book patches.
Glance forward/back now work with TrackIR enabled.
Various Alt-Tab errors caught.
A-G Radar preformance improved.
Fix for OCA target missing crash.
Fix for AI taxiing when changing steerpoint (ramp start).
Fix for combat Autopilot requiring double toggle in some cases.
Fix for ATC aborting players on final approach.
Fix for helicopter getting killed after exiting 3-d.
Remove spurious popups over airbases.
Fixed problem of AI not firing mavericks in multiplayer.
Landing help removed in dogfight and instant action.
ATC introduce more time between landings if departing aircraft are late.
Takeoff button now places you on the runway unless you are in a queue.
Fix for AI ignoring certain ATC instructions.
TrackIR no longer supported in 2-d cockpit
Fix for switching missile types in dogfight mode.
Fix for crash in simplified avionics with the R key.
Fix HUD range readout when guns selected
Allow rudder keyboard keys to work regardless of joystick controls.
Fix for dark horizon strip when making large yaw movements.
ACMI delete option now deletes the files.
Cheers
Cj
Here's the current feature list for the first Patch for Falcon 4.0: Allied Force. It's not necessarily complete, but shows what we have so far.
Large number of fixes for reported stability issues.
Updates to 2D cockpits
Aligning HUD in wideview blk 40 cockpit
HSI instruments lighting in down view (panel 100)
Graphics anomaly popping up when damaged in 11 oclock view in blk 40/50 pits
Changes to allow the cockpit buttons more visibility at night.
Some missing ATC fragments in the debrief list added.
Remove the vehicle magnification option from the MP screen.
Instruments lighting keystoke Shift-Ctrl-L fixed
Reset Track IR keystroke added Alt-C, T
Minor fix to formatting of connection speeds
Correct weather help button test.
Fix for airbase distance.
Coordinates added to the recon screen.
Some errors in the TACREF corrected.
AAA batallion removed from training mission 19.
Training mission 2 changed to allow for ramp starts.
Fix for some TE editing crashes.
Allow OSBs to step the weapons in HARM mode.
Fix for loading log book patches.
Glance forward/back now work with TrackIR enabled.
Various Alt-Tab errors caught.
A-G Radar preformance improved.
Fix for OCA target missing crash.
Fix for AI taxiing when changing steerpoint (ramp start).
Fix for combat Autopilot requiring double toggle in some cases.
Fix for ATC aborting players on final approach.
Fix for helicopter getting killed after exiting 3-d.
Remove spurious popups over airbases.
Fixed problem of AI not firing mavericks in multiplayer.
Landing help removed in dogfight and instant action.
ATC introduce more time between landings if departing aircraft are late.
Takeoff button now places you on the runway unless you are in a queue.
Fix for AI ignoring certain ATC instructions.
TrackIR no longer supported in 2-d cockpit
Fix for switching missile types in dogfight mode.
Fix for crash in simplified avionics with the R key.
Fix HUD range readout when guns selected
Allow rudder keyboard keys to work regardless of joystick controls.
Fix for dark horizon strip when making large yaw movements.
ACMI delete option now deletes the files.
Cheers
Cj