Camera Rotation - left/right axis problem
Posted: Sun Aug 07, 2005 2:07 pm
In order to fly IL-2/PF on my wall (100" diagonal screen with projector - awesome experience) I have to turn around and face away from my monitor and TIR3Pro sensor/camera. I use a specially-built hat with active LED, and I figured I should be able to just turn my hat around and wear it backwards when facing my wall, so the camera/sensor would still be able to track on the LED emitter just like before, except that the up/down and left/right axes would have to be reversed to work right.
Although I left the camera just like it was (right side up), I told the TIR software that it had been rotated 180 degrees (upside down), which I figured should have had the desired effect of reversing both axes. Sure enough, in the TIR software itself this seemed to work - both the graphs and the little heads indicated the proper movement up/down and left/right on my wall while I was turned around.
HOWEVER, in the game (IL-2/PF), the up/down axis movement works just fine but the left/right movement is reversed - when I look right the game has me looking out to my left and vice versa. Anybody have any idea why this would happen or how I might reverse the left/right axis so it works in the game?
Although I left the camera just like it was (right side up), I told the TIR software that it had been rotated 180 degrees (upside down), which I figured should have had the desired effect of reversing both axes. Sure enough, in the TIR software itself this seemed to work - both the graphs and the little heads indicated the proper movement up/down and left/right on my wall while I was turned around.
HOWEVER, in the game (IL-2/PF), the up/down axis movement works just fine but the left/right movement is reversed - when I look right the game has me looking out to my left and vice versa. Anybody have any idea why this would happen or how I might reverse the left/right axis so it works in the game?