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Camera Rotation - left/right axis problem

Posted: Sun Aug 07, 2005 2:07 pm
by Panthercules
In order to fly IL-2/PF on my wall (100" diagonal screen with projector - awesome experience) I have to turn around and face away from my monitor and TIR3Pro sensor/camera. I use a specially-built hat with active LED, and I figured I should be able to just turn my hat around and wear it backwards when facing my wall, so the camera/sensor would still be able to track on the LED emitter just like before, except that the up/down and left/right axes would have to be reversed to work right.

Although I left the camera just like it was (right side up), I told the TIR software that it had been rotated 180 degrees (upside down), which I figured should have had the desired effect of reversing both axes. Sure enough, in the TIR software itself this seemed to work - both the graphs and the little heads indicated the proper movement up/down and left/right on my wall while I was turned around.

HOWEVER, in the game (IL-2/PF), the up/down axis movement works just fine but the left/right movement is reversed - when I look right the game has me looking out to my left and vice versa. Anybody have any idea why this would happen or how I might reverse the left/right axis so it works in the game?

Re: Camera Rotation - left/right axis problem

Posted: Mon Aug 08, 2005 3:31 am
by rodom
You would want to go in and edit the profile you are using so you can "invert" the axis.

Looking at are program window do this:

1. Click the "Profiles" tab.
2. Click the profile to edit at the bottom.
3. Click "Edit".

Now you can invert any selection you need to so you can use it backwards.

Re: Camera Rotation - left/right axis problem

Posted: Mon Aug 08, 2005 11:57 am
by Panthercules
Awesome!! That certainly did the trick - it's working just fine now facing the wall - still not sure why it didn't work the first time, but as long as this works I don't really care

I'll have to readjust my acceleration settings and stuff since my head movement is a lot more pronounced while viewing the big wall/screen, but with the axes working right now that should be a simple task, and I could tell from my short experiment that it's gonna totally rock flying around with TIR on the wall even more than it did on my monitor.

Thanks for the help!