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Tutorial

Posted: Sun Nov 13, 2005 8:34 am
by paulnd
Hi,

I have found a couple of references to a profile tutorial on http://www.virtualflightproductions.com/ but it doesn't seem the site exists anymore.

Does anyone have the tutorial to send to me please?

regards

Paul
pdumke@gmail.com

Re: Tutorial

Posted: Sun Nov 13, 2005 10:50 am
by Barred
Hi Paul, give this a try. Making custom profiles is not that difficult. I will leave it here so that others can benifit from it too.

Before starting editing profiles it is a good idea to set your TIR up first so that once that is comfortable your profiles will be consistant. I will be working on the premise of TIR3+Vector being used, the setting up and modification of profiles is the same with or with out the Vector.
If you are new to the world of TIR, congratulations on your purchase and welcom to the opening of the vertual world.

TIR Physical Setup
Camera set up (this might need 2 people).
Position the camera preferably on top of your monitor.
Cover the reflector if you are using the TrackHat.
Position your cap so that the reflectors are facing the camera when you are looking straight ahead at your monitor.
Adjust the distance between your Vector and Camera so that the distance is between 26-36" (65-90cm) and have the camera 2" (5cm) above the bottom two reflectors.
Sit in your 'neutral' position facing your monitor.
Adjust (or get someone else if the camera is out of reach) the angle of the camera so that the three reflectors are central in the tracking window, whilst you are still in your normal relaxed (natural) position.

The above will reduce the amount of strain on your neck whilst maximising the tracking available.

If you are new to TIR I would sugest once you have the camera setup to relax (your neck will get stiff quicker at first if you do not) and take small steps at first. As you become more used to TIR then lengthen your time using TIR, if you feel your neck getting stiff or sore then stop using it for a while and go do something different for a while. TIR is not dnagerous but your neck muscles to need time to get used to working your viewing angles (it is supprising how much you use your eyes movement for periferal scanning which of course TIR cannot do (yet?)).

Software and Profiles
Make sure you are using the latest drivers from http://www.naturalpoint.com/trackir/06- ... nd-manuals. html ver 4.01.027 (there are some bugs at present in 4.01.028)
To update your drivers go to "Start/Settings/Control Panel/Add/Remove Programs" and select remove for @Natural Point/TIR'
Unplugg your TIR.
Reboot your PC (this will remove any drivers that are still in RAM so it is important to do when uninstalling any drivers)
Install the driver that you downloaded
Plug your TIR into a USB Port directly in your PC DO NOT USE A HUB powered or not.
Run your software.

_________

I would sugest copying one of the profiles ('racing' for example) to edit at first.
Selet 'Copy of Racing' and click the edit button.
In the bottom right you will see 'Preview Windows' boxed out.
Make sure Vector is selected if you are using it.
Make sure that all 3 windows boxes are ticked (on). This will aid tuning.
Make 'Smoothing' (bottom left) 24 for starters.
Make sure all the axis are active (ticked) for now. You can always re-edit and untick any axis that you do not need later e.g. 'Roll' in racing games.
Below the white section there is a button called 'Edit Yaw' (if Yaw is highlighted in the white section) click on it.
This will open up the 'Curve Editor'. It is not as complicated as it looks at first and is the heart of profile editing.
From the top down:-
'Axis' this will select the axis that you are going to modify.
'Acceleration' the basice peramiters of the curve in the blue window.

Center right:-
'Shift entire curve' the 2 small arrows will shift the entire curve up/faster and down/slower
'Position' which "point" in the curve (blue window) that you will be moving. Click on one of the arrows and compare the difference in the blue curve section. Put it back to 0 for now.
'Value' moves the selected point up/faster and down/slower. Just like the 'shift entire curve' but just the highlighted point.
'Mirror Values' when selected any change to point that is selected apart from 0 will be duplicated on the corrisponding point the opposite side of 0.

Bottom Row
'Copy curve to axis' the white selector ('All' is default) will copy the entire modified curve to your selection when you click on 'Copy'.
'OK ' and 'Cancel' are self explanitory.

Now that we have had a quick run through of what is where in the 'Curve Editor' lets get modifying.
In your 'neutral' position centre the heads view (F12 is the default key).
If you do not have the 'Curve Editor' Open, select your profile tobe edited and click on 'Edit'. then 'Edit Yaw'.
With 'Axis' set to yaw set 'Acceleration' to 'Custom'.
Now you need to decide is your head turning too slow or too fast. Lets say for argument it is too fast as that is the most common problem
With all three green reflectors and heads centred in their respective windows, click on the 'down arrow' for 'Shift Entire Curve' 3 or 4 times.
You should notice a flattening ofthe curve between point 0 and point 2 in the blue window.
Look left and right and see if the 'ingame head' is moving at the required speed in the 'Heads Window'. If it is not then 'Shift the Entire Curve' down again one more time untill it is slow enough.
That flat spot is a natural 'dead zone' so that your head will stay centred ingame with a little head movement. Ideal for using gun sights for example in ILwFB
Now say that you want all your axis to move at the same speed as Yaw you are just 2 mouse clicks away from it.
Make sure that 'Copy Curve To Axis' is set to 'All' and hit 'Copy'. This will make all the axis equal.
Select OK

Congratulations you have just edited your profile so that your head in game will not move as fast for the same amount of head movement. For the next section we will loog at turning off an axis or editing a curve so that it asymetrical. You would use asymetrical editing for looking up and down in a car's cockpit so that you can look down more that up.

In the white window select 'Pitch' and then click 'Edit Pitch' on the left below the white window.
This will bring up the 'Curve Editor' again with Pitch as the selected axis (check 'Axis' in the top left)
Untick the box for 'Mirror Values'
Keep clicking the down arrow for 'Position' untill it reaches -50. You can also just click on the first dot in the blue window.
Click down in for 'Value' untill you reach say 8.
Select the next dot (-40) and bring the 'Value' down to 8.
Continue this untill you reach 'Position' -5 and make the 'Value' 7.
Make 'Position' -2 to 'Value' 5.
You should have the left hand side of the curve very low and level except for the dot to the left of centre.
Click on 'OK'
Now your head should not move up as fast as it does down. You can do this either way with any axis but I would not recomend it apart from the example given.

Now for argument say that your head is rocking in the wrong direction. Your ingame head rocks left when you rock right.
In the 'Motion Window' you should see a column for 'Invert' Select 'Roll' and click on the box so that a tick appears. This will reverse the roll for example in rFactor.

Now lets say that you want to move your head more for a given turn ingame (bring the ratio closer to reality and ingame).
Remember 'Smoothing'? The default was set to 24.
The further you move the slider to the right the closer the ration of reality and ingame becomes. For example I like 60 this means that the ingame is a little more stable because I constantly move my head a little. If you have to move your head so far that you cannot see your monitor the you have the 'Smoothing' set to high, bring the value down.

Now say you see some red dots in the 'Tracking Window'. This is cause by another light source being picked up by the camera or if like me you wear glasses.
At teh bottom of the ;Tracking Window' you should see a 'Settings' button. Click it.
You should now see a 'Tracking Settings' window.

Going clockwise from the Top Left:-
'Camera LED's On' This toggles the red LED's on and off.
'Camera Rotation' this is used if you have the camera mounted any way except on the top of something (your monitor). So if you have the camera stuck on the bottom of a shelf then selecting 180 will correct the orientation of your camera.
'Dot Tracking' with 'Object type' Select the Dot of you are using the Vector add on.
'Prefered object size' you should not need to change this.
'Use Blue LED or TIR Enhanced' this toggles the blue LED
'Light Filtering' Turn this on if you are having red dots in the 'Tracking Window'
The further to the right the more processing is used to ignore any red dots. It is not recomended in the manual to go below 50 and above 200.

This should cover most of the problems with profiles. If not please let me know in this thread.

This was written and finished at 02:00 GMT so please excuse any typos and spelling mistakes as I am very tired

[ November 13, 2005, 05:51 PM: Message edited by: Barred ]

Re: Tutorial

Posted: Sun Nov 13, 2005 11:53 pm
by paulnd
Thanks, much appreciated. Will give it a try tonight.

regards

Paul