Page 1 of 1
How to change the origin orientation when showing perspective?
Posted: Fri May 24, 2024 7:09 am
by eduardo.reise
How do we change the origin orientation when showing perspective? Is that possible?
When opening the perspective, I see the orientation in the left bottom corner: y pointing up, x pointing left, and z pointing out of the screen.
I am able to change the camera position to whatever I want, but that is not what I am looking for. I am wondering about changing axis motive considers to be up, point left and point out.
Re: How to change the origin orientation when showing perspective?
Posted: Wed May 29, 2024 2:05 pm
by Garrett.Miles
The axis convention can only be changed when exporting, or in the streaming menu when streaming.
Re: How to change the origin orientation when showing perspective?
Posted: Wed Jul 03, 2024 12:21 pm
by maxli
Garrett.Miles wrote: ↑Wed May 29, 2024 2:05 pm
The axis convention can only be changed when exporting, or in the streaming menu when streaming.
If the z-axis becomes the up axis (replaces y), would the old x-axis correspond to the new y-axis, and the old z-axis correspond to the new x-axis?
Re: How to change the origin orientation when showing perspective?
Posted: Thu Jul 18, 2024 2:31 pm
by Garrett.Miles
The Z would become Y+, the Y would become Z+ and the X axis would become X-. In the export settings you can also choose a custom axis convention as well.
Re: How to change the origin orientation when showing perspective?
Posted: Tue Jul 23, 2024 9:06 am
by Neilwade
eduardo.reise wrote: ↑Fri May 24, 2024 7:09 am
How do we change the origin orientation when showing perspective? Is that possible?
When opening the perspective, I see the orientation in the left bottom corner: y pointing up, x pointing left, and z pointing out of the screen.
I am able to change the camera position to whatever I want, but that is not what I am looking for. I am wondering about changing axis motive considers to be up, point left and point out.
Yes, it's possible to change the origin orientation when showing perspective by adjusting the transformation matrix or using specific functions within your 3D graphics software or framework. Most 3D graphics environments, like OpenGL, Blender, or 3D modeling software, allow you to redefine the coordinate system axes. For example, in Blender, you can change the orientation by rotating the scene or object so that the axes align as desired. In OpenGL, you can use transformation matrices to rotate the entire scene or reassign axis directions programmatically. This involves altering the view matrix or applying a rotation matrix to align the axes according to your needs.