We just updated our motive version to 3.1.1 from 3.0.1. Everything is working fine however our existing Unreal Engine 5 live link project is now having streaming issues where the rigid body assets cut in and out constantly. I'm curious if anyone else has experienced this and or may have a solution?
We are running Unreal 5.4.3 and the OptiTrack Plugin is 5.4 v1. The unreal setup is unchanged and worked perfect with Motive 3.0.1 but after updating Motive to 3.1.1 Unreal is now throwing non stop errors when streaming data. The error we are receiving is below.
"LogOptitrackLiveLink: Error: [NatNet - Error]: [Client] Packet data bytes exceeded."
I've already tried the following with no success
- Disabling firewall
- Disabling all but one rigid body to test the streaming with just one asset
- Disabling all unneeded data streams (skeletons, unlabled markers etc..)
- Created a new blank Unreal project and setup the optitrack plugin with live link (issue persisted)
- Deleted all non critical and temp files in unreal project and rebuilt
- Tested in editor, standalone build, and packed build
Any ideas?