6DOF Feedback
Posted: Sat Mar 12, 2005 11:44 am
I thought I would start this topic for those who are using 6DOF in GTR so that NP only have one place to look for feed back.
After a couple of days of running GTR with the Vector here is some feed back. Some of this might be down to the 4.0.22 or it could be down to GTR (International not the German patched).
Off line.
With my profile which I am willing to send if anyone wants it, I find that 6DOF is running smooth with everything maxed out at 1280x1024 on a Asus P4C800-E_Delux, PIV 3.2, BFG6800U OC, 4gig of DDR, Audigy 2zs. I am running XP SP2 and all the latest drivers (inc BIOS) I have run GTR for 6 hours straight to see if there would be any problems appearing.
So far the only thing I have noticed, is that if you have the 'seat' right back and then lean back it is possible to have your 'head' further back than the cockpit is modeled. I find that the limit ingame of your aloud angle for your field of view is a little on the narrow side. By this I mean that you cannot even look 90deg from either side of dead centre. I would rather see implemented that you cannot lean so far back but had a wider range of vision from straight ahead. This would make the use of TIR of more use than is at present implemented.
Online
Tonight after about an hour of online usage I was finding that the scan was not as smooth as single player. The longer that you used TIR the more ragged the tracking became. I do not know if this is down to GTR or the TIR drivers. I am mentioning this here just incase.
Over all now that I am getting use to TIR again in GTR, that the amount of difference that 6DOF is making, is like comparing No TIR against TIR (2DOF). This is a major step forward for the use of TIR, which once the few kinks are ironed out cold make TIR as invaluable to driving games/sims as it is in flight sims.
After a couple of days of running GTR with the Vector here is some feed back. Some of this might be down to the 4.0.22 or it could be down to GTR (International not the German patched).
Off line.
With my profile which I am willing to send if anyone wants it, I find that 6DOF is running smooth with everything maxed out at 1280x1024 on a Asus P4C800-E_Delux, PIV 3.2, BFG6800U OC, 4gig of DDR, Audigy 2zs. I am running XP SP2 and all the latest drivers (inc BIOS) I have run GTR for 6 hours straight to see if there would be any problems appearing.
So far the only thing I have noticed, is that if you have the 'seat' right back and then lean back it is possible to have your 'head' further back than the cockpit is modeled. I find that the limit ingame of your aloud angle for your field of view is a little on the narrow side. By this I mean that you cannot even look 90deg from either side of dead centre. I would rather see implemented that you cannot lean so far back but had a wider range of vision from straight ahead. This would make the use of TIR of more use than is at present implemented.
Online
Tonight after about an hour of online usage I was finding that the scan was not as smooth as single player. The longer that you used TIR the more ragged the tracking became. I do not know if this is down to GTR or the TIR drivers. I am mentioning this here just incase.
Over all now that I am getting use to TIR again in GTR, that the amount of difference that 6DOF is making, is like comparing No TIR against TIR (2DOF). This is a major step forward for the use of TIR, which once the few kinks are ironed out cold make TIR as invaluable to driving games/sims as it is in flight sims.