Remember that it is never a 'closed' issue. There are many options... Oleg may decide in the future to give it a shot to see how bad it is affected. Maybe some crazed nut with a knack for Java and C++ will code a hack for it.
Never know.
Is 6DOF planned for PF (not just 2DOF)?
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Is 6DOF planned for PF (not just 2DOF)?
I understand the benefits of the 2DOF support that the new vector expansion will add to Pacific Fighters, but do you know if there will support in the future for full 6DOF? Has the PF dev team been in contact with Natural Point and made any comments regarding 6DOF in PF and in their future flightsims (ie. Battle of Britain).
Regards,
Snoop
Regards,
Snoop
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Re: Is 6DOF planned for PF (not just 2DOF)?
Looks like I found the answer to my own question. It's a bummer, but at least we still have 2DOF for now. Can't wait for BOB.
Here it is:
No 6DOF for IL2 ...
http://www.simhq.com/cgi-bin/ultimatebb ... 019#000016
Quote:
Hello:
Just to add my $.02.
I think that our position on PF support for full 6DOF is pretty clear, we would love for it to happen, but we can't do anything about it as is Oleg's game and he knows what would be best for it. Oleg also knows how important 6DOF is to flight sims and will be supporting us in BoB.
BUT... 6DOF is still a big step up for PF, just in Pitch and Yaw alone. Remember, it is not that 6DOF doesn't work in PF that is NOT TRUE, it just works on only 2 axis, pitch and yaw. You now have true pitch and yaw, no more having to worry about slouching in your chair, or holding your head still. Also, profiles are now the same amoung all Vector users. This is a big deal and makes the game easier to play and much easier for new users to get used to. We are looking forward to your feedback!
--------------------
Jim
www.naturalpoint.com
Here it is:
No 6DOF for IL2 ...
http://www.simhq.com/cgi-bin/ultimatebb ... 019#000016
Quote:
Hello:
Just to add my $.02.
I think that our position on PF support for full 6DOF is pretty clear, we would love for it to happen, but we can't do anything about it as is Oleg's game and he knows what would be best for it. Oleg also knows how important 6DOF is to flight sims and will be supporting us in BoB.
BUT... 6DOF is still a big step up for PF, just in Pitch and Yaw alone. Remember, it is not that 6DOF doesn't work in PF that is NOT TRUE, it just works on only 2 axis, pitch and yaw. You now have true pitch and yaw, no more having to worry about slouching in your chair, or holding your head still. Also, profiles are now the same amoung all Vector users. This is a big deal and makes the game easier to play and much easier for new users to get used to. We are looking forward to your feedback!
--------------------
Jim
www.naturalpoint.com