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Problems streaming to UEFN via Live Link Hub

Posted: Thu Jan 16, 2025 9:48 pm
by PaperOdin
Heyo :D

Saw the announcement recently that OptiTrack now supported UEFN to be able to stream right into Fortnite which sounds awesome! However, I ran into some problems when it came to retargeting the skeleton within the editor. I am able to receive data from Motive, however since the editor does not support Animation Blueprints, the usual step of changing the retargeting asset to "OptiTrackLiveLinkRetarget" is not possible, leaving the skeleton moving around in a single pose. Without any options to change a retargeting method in either the editor or live link hub, I'm left stumped on what the solution could be. If anyone has any pointers, I'd love to hear some.

Thanks!

Re: Problems streaming to UEFN via Live Link Hub

Posted: Wed Feb 12, 2025 8:15 pm
by galewoodcock
If possible, try to use skeletons that are supported by Unreal Engine.

Re: Problems streaming to UEFN via Live Link Hub

Posted: Mon Feb 17, 2025 11:07 am
by redoldman12
yes they supported UEFN