6DOF Vs 2DOF
Posted: Fri Jan 28, 2005 8:06 am
I have only spent a few hours comparing the new Vector 6DOF vs the traditional 2DOF.
Well it works reasonably well without any mods "straight out the box" and what I "feel" in sim has to be the best, however I have noticed the following:
1) The tracking freezes because one of the lower "base" dots either falls of the left or the right of the tracking screen.
2) This is more noticeable in 6DOF because there is "less screen" either side of the two base dots as opposed to the single central dot in 2DOF mode, therefore allowing less lateral movement before the dot falls out of the camera's FOV.
3) One solution might be to make the two base dots closer together...would give more lateral freedom and less susceptability to one of the dots falling off the tracking screen.
4) An even better enhancement may be an adjustable camera FOV setting - not sure if this is possible as it possibly implies a lens??
However this would also make the distance between camera and head gear less constrained/critical?
All in all WOW what a tremendous sensation to lean sideways over the edge of the pit of a WW1 bird and look down or fwd etc to study the gauges.
This is only the beginning to better immersion...in flight sims..
Thanks
WM
Well it works reasonably well without any mods "straight out the box" and what I "feel" in sim has to be the best, however I have noticed the following:
1) The tracking freezes because one of the lower "base" dots either falls of the left or the right of the tracking screen.
2) This is more noticeable in 6DOF because there is "less screen" either side of the two base dots as opposed to the single central dot in 2DOF mode, therefore allowing less lateral movement before the dot falls out of the camera's FOV.
3) One solution might be to make the two base dots closer together...would give more lateral freedom and less susceptability to one of the dots falling off the tracking screen.
4) An even better enhancement may be an adjustable camera FOV setting - not sure if this is possible as it possibly implies a lens??
However this would also make the distance between camera and head gear less constrained/critical?
All in all WOW what a tremendous sensation to lean sideways over the edge of the pit of a WW1 bird and look down or fwd etc to study the gauges.
This is only the beginning to better immersion...in flight sims..
Thanks
WM