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pitch and yaw causes x,y,z movement
Posted: Tue Feb 01, 2005 2:23 am
by erikN
Hi everyone,
I've recently started having trouble with the vector expansion in FS 2004. Whenever I move my head in the pitch and yaw axis it affects the x, y and z movement. Like if I turn my head left, ingame I turn left + moving to the left in the x axis. And if I look down, ingame I look down + that I zoom in in the z axis...This is starting to get really anoying...
Has anyone else here encountered this problem and have a solution for it?
Re: pitch and yaw causes x,y,z movement
Posted: Tue Feb 01, 2005 2:44 am
by Barred
Erikn your problem is caused by you moving your head lateraly when looking left or right, this is done subconsiously and just needs the sensitivity turned down a bit to ignore the lateral movement.
If you have tried using a dead zone on the axis, then I would suggest going into the axis curve panel. Once you are in there try either widening the dead zone by pulling the next point down to zero (I sugest having simitry on) and then lowering the other points teh same amount that was needed to bring the first curve down.
If you do not wish having a dead zone try using the smooth option in the curve control pannel and bring the curves down a bit. to desensitize the movement needed to move the ingame views.
If this does not help please let me know.
[ February 01, 2005, 09:54 AM: Message edited by: Barred ]
Re: pitch and yaw causes x,y,z movement
Posted: Tue Feb 01, 2005 9:01 am
by erikN
I fixed the dead zones and it's working alot better now
Ran into another problem while landing. I started doing a left turn to align myself to the runway but my view kept looking forward. The airplane was basicly flying away from the view point
Re: pitch and yaw causes x,y,z movement
Posted: Tue Feb 01, 2005 6:21 pm
by Wayne
erikN,
I just sent you the FS2004 that I use, so you should notice quite a difference.
Excuse the Yahoo addy.