Digitigrade Creature Rigging
Posted: Tue Apr 15, 2025 12:58 pm
Hi there, I'm trying to figure out how to rig creature characters with digitigrade legs, like dogs, birds or dinosaurs, when the mocap actor is using stilts or other prosthetic enhancements. I was told that what needs to happen is 1.) Calibrate the human skeleton as normal; 2.) Remove the markers from the legs and feet and place them on the stilts respectively; 3.)Redefine the bones in their new positions.
I tried this but it was barely successful and I found that I had to keep scaling and rotating the bones manually, and they kept snapping back out of place.
Does anyone have any suggestions, workflows, documentation etc. on how to mocap creature characters, when actors are using things like arm and leg extensions? Or even a tail? I am looking at Creature Bionics for reference. Thanks!
I tried this but it was barely successful and I found that I had to keep scaling and rotating the bones manually, and they kept snapping back out of place.
Does anyone have any suggestions, workflows, documentation etc. on how to mocap creature characters, when actors are using things like arm and leg extensions? Or even a tail? I am looking at Creature Bionics for reference. Thanks!