Retargeting Optitrack data in Blender
Posted: Fri Oct 24, 2025 1:36 pm
Hello everyone. Recently we got a new Optitrack Mocap system at School of Art/University of Manitoba and started recording and saving data as .FBX and .BVH file, but we have problem in applying the mocap file on the 3D character in Blender. We use Auto Rig Pro and Rokoko plug-in to rig and retarget but every time the result is a mess. bones are not matched accurately and orientation of the mocap file and character are always different no matter how much we try to fix the orientation during the process of importing the FBX files.
Has anyone experience dealing with this subject? we could use some help on this issue for sure.
Is there a simpler way to do this? we are trying to coordinate a workshop for students about working with OptiTrack but the process seems to be so complicated and time consuming right now (without any result).
Any advise and guidance is appreciated.
Cheers,
Has anyone experience dealing with this subject? we could use some help on this issue for sure.
Is there a simpler way to do this? we are trying to coordinate a workshop for students about working with OptiTrack but the process seems to be so complicated and time consuming right now (without any result).
Any advise and guidance is appreciated.
Cheers,