Vector Expansion and BoB2
Posted: Wed Aug 09, 2006 6:09 am
Hi guys. Thought I'd pop over here and post this, as it has become quite a issue now that that most major problems with the sim have been worked out. There seems to be a problem with VE and how the Spitfire gunsight centers in the sim.....for a better explanation, I provide this link : BoB2 General Discussion
Perhaps they have already been in contact with you regarding it, and if so, ignore this....otherwise, I thought perhaps you could give the guys there some insight on where to look for the problem. It seems to work fine on other craft in the sim, so there is perhaps something in the FOV code for the Spit only that affects it....?? I don't have a clue, but if you can help them out somehow, we suers would be very appreciative. Thanks for reading!
Perhaps they have already been in contact with you regarding it, and if so, ignore this....otherwise, I thought perhaps you could give the guys there some insight on where to look for the problem. It seems to work fine on other craft in the sim, so there is perhaps something in the FOV code for the Spit only that affects it....?? I don't have a clue, but if you can help them out somehow, we suers would be very appreciative. Thanks for reading!