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TIR for Armed Assault
Posted: Thu Apr 20, 2006 4:43 am
by Fish
First, great news to see the number of supported games growing. Now it appears most, if not all the flight sim developers are adapting support, as are the car sim developers. Next step, the FPS developers....
Probably been asked before, but has Natural point any more info on TIR support for this, or has there been any encouraging communications between naturalpoint and BI in recent times ?
"Every man's misfortune, is another man's opportunity..........."
Fish
Re: TIR for Armed Assault
Posted: Fri Apr 21, 2006 11:22 am
by Bran
Re: TIR for Armed Assault
Posted: Thu Jun 15, 2006 12:53 am
by Strango
Re: TIR for Armed Assault
Posted: Thu Jun 15, 2006 5:57 pm
by Exec01
WOW, Thats exactly what we want - now if we can just get that same movement in all FPS...
Thanks for posting and thanks to the person who made the video!!! Salute S!
Re: TIR for Armed Assault
Posted: Thu Jun 15, 2006 7:36 pm
by Barred
The blog video is great and just what I have been dreaming of since I got my first TIR1. I am so pleased to see TIR being taken seriously in other fields that flight/drving sims.
Re: TIR for Armed Assault
Posted: Thu Jun 15, 2006 9:31 pm
by mmed
Looks great.
Re: TIR for Armed Assault
Posted: Wed Jul 26, 2006 5:07 pm
by Strango
The next video on the PC Format Blog is up:
http://blog.pcformat.co.uk/page/pcforma ... video_part
This one shows off how trackIR can be used for analog leaning. Very cool stuff.
[ July 26, 2006, 12:09 PM: Message edited by: Strango ]
Re: TIR for Armed Assault
Posted: Wed Jul 26, 2006 5:59 pm
by VincentG
Looks good, appreciate the link and info.
Re: TIR for Armed Assault
Posted: Fri Dec 22, 2006 6:31 am
by Barred
There is a demo out WITH TIR support.
Re: TIR for Armed Assault
Posted: Fri Dec 22, 2006 12:05 pm
by VincentG
Yep, works very nice.......