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TrueView
Posted: Mon Oct 22, 2007 7:20 am
by opcartmell
When editing I see a place to mark that says TrueView. I've checked the documentation and cannot find any reference to this setting. Can someone tell me what this is for?
Re: TrueView
Posted: Mon Oct 22, 2007 1:21 pm
by VincentG
Picture it this way. I'll use a flight simulator as an example, because that's what I use, and it makes it easier to assign an arbitrary forwards and backwards direction for the explanation. In normal, non true view mode if you turn your head the translation axis doesn't rotate with it.. meaning if you look 90 degrees to the right (that is so in game your view rotates 90 degrees), then in game it would make sense that sliding your head to the left (relative to your sitting position) would move it towards the front of the cockpit, in game. Instead it moves you to the left side of the plane. The translation axis hasn't rotated to follow the orientation of your head.
Whereas in trueview; I can look almost behind me, out a side window, and then if I move my head to the side (proper in game direction) I peek out over the edge of the window.
Re: TrueView
Posted: Mon Oct 22, 2007 3:23 pm
by opcartmell
Once explained, easy to see the effect. Thanks.
Re: TrueView
Posted: Mon Oct 22, 2007 3:40 pm
by VincentG
no issues