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Custom skeleton

Posted: Wed Oct 31, 2007 7:44 am
by jsonedecker
Hello,
Will it be possible to use our own skeleton with ARENA?

-John

Re: Custom skeleton

Posted: Wed Oct 31, 2007 10:26 am
by VincentG
Are you talking about a custom marker set?

Re: Custom skeleton

Posted: Wed Oct 31, 2007 11:10 am
by jsonedecker
I guess I am not sure..... We currently have our characters all rigged up with a skeleton rig we built in Max. It has things like forearm twist bones and a special clavicle setup.

Will we be able to set the system up to use this skeleton?

Re: Custom skeleton

Posted: Thu Nov 01, 2007 12:21 pm
by Jim
Hello:

We do not support importing skeletons at this time, but it is on the list for future versions. For animation in Max, you could apply BVH data to the model, or you could go through Motion Builder and rig the C3D data from ARENA to your skeleton, in real time.

We are looking to support the FBX format for skeletons, and a few others, anything you would request as far as skeleton format?

Re: Custom skeleton

Posted: Fri Nov 02, 2007 5:45 am
by jsonedecker
Nothing special really. We make games so our custom skeleton is designed to compensate for oddities usually found in the type of games we make. Stuff like odd shoulder and wrist rotations.

After looking more at Motion Builder it looks like we could just re-target the data to our rig and it should be fine. I'll get the trial of MB and see if I can try out one of your sample .BVH files on it.

Thanks.

-John

Re: Custom skeleton

Posted: Fri Nov 02, 2007 11:44 am
by Jim
John:

Good idea, that seems to be what most Alpha testers are doing, MB works well for retargeting. Let me know if you need any more sample data.