Red Orchestra
Posted: Thu Feb 07, 2008 9:42 pm
hi guys,
have bin checking the ro forums for updates on trackir implementation. here is what one of the developers posted:
"It won't be included. You need to do your game like OFP/ArmA for starters, where your first person view of your weapon is actually the third person model. It's the only way to have true full-body awareness as well as an acurate representation of where your body parts really are in relation to the world. You could of course try to emulate is with a whole lot of additional modelling for first person view but apart from the increased resources required to render it and time to model/texture it, what you see still wouldn't be synched with your 3rd person representation in the game world, leading to cries of "WTF? My shoulder was totally not visible, I'm looking at it now and it's in cover!" Yes, it's nice to have, but it just won't work with the way most games are made currently.
Personally I'd love to see a few more companies go down the path BIS did with the whole third person model being all you see (but some better animations would be nice) as it makes a huge difference to immersion."
is this so? i mean that it is not feasible to work it into the game?
thx,
himmel
have bin checking the ro forums for updates on trackir implementation. here is what one of the developers posted:
"It won't be included. You need to do your game like OFP/ArmA for starters, where your first person view of your weapon is actually the third person model. It's the only way to have true full-body awareness as well as an acurate representation of where your body parts really are in relation to the world. You could of course try to emulate is with a whole lot of additional modelling for first person view but apart from the increased resources required to render it and time to model/texture it, what you see still wouldn't be synched with your 3rd person representation in the game world, leading to cries of "WTF? My shoulder was totally not visible, I'm looking at it now and it's in cover!" Yes, it's nice to have, but it just won't work with the way most games are made currently.
Personally I'd love to see a few more companies go down the path BIS did with the whole third person model being all you see (but some better animations would be nice) as it makes a huge difference to immersion."
is this so? i mean that it is not feasible to work it into the game?
thx,
himmel