TrackIR and stereo vision
Posted: Thu Feb 14, 2008 1:38 am
I've seen that someone has already posted this:
http://www.youtube.com/watch?v=Jd3-eiid-Uw
However, my question is more specific - would it be possible to integrate TrackIR with NVidia 3d stereo software? Instead of using the 3d glasses, the viewpoint would be view-dependent. I.e. the more you move to the right side, the more the view changes to the "right eye" view, and vice versa. Naturally, this would not have any impact on the gameplay, it would be only eye candy...
I suppose this would only work with 3d generated in real time, the 3d photographs have only two states and there is no way to determine intermediate positions (unless you use morphing, but that would be difficult in real time).
http://www.youtube.com/watch?v=Jd3-eiid-Uw
However, my question is more specific - would it be possible to integrate TrackIR with NVidia 3d stereo software? Instead of using the 3d glasses, the viewpoint would be view-dependent. I.e. the more you move to the right side, the more the view changes to the "right eye" view, and vice versa. Naturally, this would not have any impact on the gameplay, it would be only eye candy...
I suppose this would only work with 3d generated in real time, the 3d photographs have only two states and there is no way to determine intermediate positions (unless you use morphing, but that would be difficult in real time).