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Motion->True View?
Posted: Tue Jul 29, 2008 6:01 am
by BMoffa
There is a check box called "True View" in the "Motion" dialog. What affect does it have?? I can find anyt reference to it in the documentation.
Re: Motion->True View?
Posted: Tue Jul 29, 2008 7:56 am
by VincentG
Picture it this way. I'll use a flight simulator as an example, because that's what I use, and it makes it easier to assign an arbitrary forwards and backwards direction for the explanation. In normal, non true view mode if you turn your head the translation axis doesn't rotate with it.. meaning if you look 90 degrees to the right (that is so in game your view rotates 90 degrees), then in game it would make sense that sliding your head to the left (relative to your sitting position) would move it towards the front of the cockpit, in game. Instead it moves you to the left side of the plane. The translation axis hasn't rotated to follow the orientation of your head.
Whereas in trueview; I can look almost behind me, out a side window, and then if I move my head to the side (proper in game direction) I peek out over the edge of the window.
Re: Motion->True View?
Posted: Tue Jul 29, 2008 10:29 am
by BMoffa
OK, I kind of see that in the graphs.
Any thoughts on my suggestion?
Re: Motion->True View?
Posted: Tue Jul 29, 2008 10:45 am
by VincentG
What suggestion was that?
Re: Motion->True View?
Posted: Wed Jul 30, 2008 6:06 am
by BMoffa
About the option of tying yaw and pitch to x and y. So that when you swing you head to look side to side (yaw), x moves with it. That is the way we work in real life. When you turn to look behind you your eyes move well out to the side you are looking over. That way you don't have to move you head to the side then turn to look around the seat back in a sim. It's more natural. I would make it an option to work that way or the way it works now.