big even jumps in rotation curves.
Posted: Thu Aug 07, 2008 3:25 am
helloo,
many of the rotation curves in my bvh have these jumps.
the animation of the skeleton -look- all good
because the jumps are even (like jumping exactly 360� in one frame)
but the curves have those issues.. which makes editing complicated.
the first pictures shows it in softimage, the second in poser.
surprisingly in poser the problem appears only on the HIP and FEET rotations.
all other elements are good.
in softimage nearly all elements have this problem.
except the ankles (feet) and collars, shoulders (upper arms)
so it seems to be some kind of import-issue.
.. i would need to solve that in softimage as well as in poser.
any ideas or suggestions anyone ?
thanks for reading!
r2
in softimage:
in poser:

many of the rotation curves in my bvh have these jumps.
the animation of the skeleton -look- all good
because the jumps are even (like jumping exactly 360� in one frame)
but the curves have those issues.. which makes editing complicated.
the first pictures shows it in softimage, the second in poser.
surprisingly in poser the problem appears only on the HIP and FEET rotations.
all other elements are good.
in softimage nearly all elements have this problem.
except the ankles (feet) and collars, shoulders (upper arms)
so it seems to be some kind of import-issue.
.. i would need to solve that in softimage as well as in poser.
any ideas or suggestions anyone ?
thanks for reading!
r2
in softimage:

in poser:
